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<blockquote data-quote="Rechan" data-source="post: 4248682" data-attributes="member: 54846"><p><strong>MM</strong></p><p></p><p>I didn't see any recycled art when I was flicking through it.</p><p></p><p>Most monsters get 1 page, 2 versions of the monster each. Very little fluff for standard monsters. Though there are a lot that get several pages; Hags, Harpies, Humans, etc get two pages or more.</p><p></p><p>There's no apendix for typical animals; they're interspersed with the normal monsters. There's a dire version, and either a Paragon version (a Feywild boar) or a normal version (wolf, cave bear)</p><p></p><p>Dragons get 4 age categories: Young, Adult, Elder, Ancient. The various dragon roles are: Black (Lurker), Blue (Artillery) Green (Controller) Red (Soldier) White (Brute)</p><p></p><p>The Needlefang drake's stats seem correct. No change to the Zombie minion either.</p><p></p><p>Destrachan is in. Yaun-ti are paragon-level foes. Galeb Duhr are in - weren't these in 2e? Same with Helmet Horror. We have dragonspawn from the MMV; odd. Purple Worms: Solo soldier. Battlebriar (MMIV or V).</p><p></p><p></p><p><strong>DMG</strong></p><p></p><p>Templates:</p><p></p><p>Battle Champion</p><p>Bodyguard</p><p>Death Knight</p><p>Death Master</p><p>Demonic Acolyte</p><p>Devastator</p><p>Feyborn</p><p>Frost Adept</p><p>Lich</p><p>Mummy Lord</p><p>Mummy Champion</p><p>Savage Berzerker</p><p>Scion of Flame</p><p>Shadowborn Stalker</p><p>Vampire Lord</p><p></p><p>There's a template for every PC class.</p><p></p><p>Templates are very small. The layout is thus:</p><p></p><p>Name: Elite Role (And possibly Role2)</p><p>Defense increases</p><p>Action Point 1</p><p>Hit points per level</p><p>Ability/Power.</p><p></p><p>That's it.</p><p></p><p>There are two pages on Monster Design Steps. In this section, there are three tables:</p><p></p><p>Monster Stats By Role. It looks something like this:</p><p>[Code]Roles (Brute ARtillery Bla bla) </p><p>Init Bonus </p><p>Hit Points </p><p>AC </p><p>Attack vs. AC </p><p>Attacks vs. Other Defenses* *Reduce attack bonus by two for attacks that target multiple opponents[/code]</p><p></p><p>Next is a table for Normal Damage by Level:</p><p></p><p>[Code]Level Low Medium High </p><p>1-3 1d6+3 1d10+3 2d6+3[/code]</p><p></p><p>There's a note like how artillery and controller monsters that effect mulitple opponents should use the low, while low accuracy powers like brutes and lurkers should use the high.</p><p></p><p>There is a third table, Limited Damage By Level. These are for powers that a monster may use only once in a fight.</p><p></p><p>Rules for Creating New Elites and Solos fit into this dynamic, etc.</p><p></p><p>Three pages on creating NPCs. Six pages on creating house rules.</p><p></p><p>Traps and Hazards: 9 pages. There are a few one-shot traps (Pit trap, glyph of warding, etc). I only saw one solo trap (the soul gem), but I didn't read through any to see if they are elite-makin'.</p><p></p><p>Terrain: There's a lot of stuff here. Break DCs for doors, how much HP objects have, etc. There's notes on Difficult Terrain, Obscuring Terain, Hindering Terrain, Challenging Terrain (Takes a successful skill check to get through), etc. There's also fantastical terrain (remember the mushrooms that did clouds of poison damage? Those are here, along with a lot of other stuff).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4248682, member: 54846"] [b]MM[/b] I didn't see any recycled art when I was flicking through it. Most monsters get 1 page, 2 versions of the monster each. Very little fluff for standard monsters. Though there are a lot that get several pages; Hags, Harpies, Humans, etc get two pages or more. There's no apendix for typical animals; they're interspersed with the normal monsters. There's a dire version, and either a Paragon version (a Feywild boar) or a normal version (wolf, cave bear) Dragons get 4 age categories: Young, Adult, Elder, Ancient. The various dragon roles are: Black (Lurker), Blue (Artillery) Green (Controller) Red (Soldier) White (Brute) The Needlefang drake's stats seem correct. No change to the Zombie minion either. Destrachan is in. Yaun-ti are paragon-level foes. Galeb Duhr are in - weren't these in 2e? Same with Helmet Horror. We have dragonspawn from the MMV; odd. Purple Worms: Solo soldier. Battlebriar (MMIV or V). [b]DMG[/b] Templates: Battle Champion Bodyguard Death Knight Death Master Demonic Acolyte Devastator Feyborn Frost Adept Lich Mummy Lord Mummy Champion Savage Berzerker Scion of Flame Shadowborn Stalker Vampire Lord There's a template for every PC class. Templates are very small. The layout is thus: Name: Elite Role (And possibly Role2) Defense increases Action Point 1 Hit points per level Ability/Power. That's it. There are two pages on Monster Design Steps. In this section, there are three tables: Monster Stats By Role. It looks something like this: [Code]Roles (Brute ARtillery Bla bla) Init Bonus Hit Points AC Attack vs. AC Attacks vs. Other Defenses* *Reduce attack bonus by two for attacks that target multiple opponents[/code] Next is a table for Normal Damage by Level: [Code]Level Low Medium High 1-3 1d6+3 1d10+3 2d6+3[/code] There's a note like how artillery and controller monsters that effect mulitple opponents should use the low, while low accuracy powers like brutes and lurkers should use the high. There is a third table, Limited Damage By Level. These are for powers that a monster may use only once in a fight. Rules for Creating New Elites and Solos fit into this dynamic, etc. Three pages on creating NPCs. Six pages on creating house rules. Traps and Hazards: 9 pages. There are a few one-shot traps (Pit trap, glyph of warding, etc). I only saw one solo trap (the soul gem), but I didn't read through any to see if they are elite-makin'. Terrain: There's a lot of stuff here. Break DCs for doors, how much HP objects have, etc. There's notes on Difficult Terrain, Obscuring Terain, Hindering Terrain, Challenging Terrain (Takes a successful skill check to get through), etc. There's also fantastical terrain (remember the mushrooms that did clouds of poison damage? Those are here, along with a lot of other stuff). [/QUOTE]
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