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<blockquote data-quote="Underage AOLer" data-source="post: 4249343" data-attributes="member: 67078"><p>Forgive me if this has already been posted or is a violation of some copyright thing, but here are the first set of feats from the PHB. (Goodness it took a long time to format it and make it look nice...)</p><p>[sblock=Heroic Tier Feats]<strong>Name</strong> [Prerequisites]: Benefit</p><p><strong>Action Surge</strong> [Human]: +3 to attacks when you spend an action point</p><p><strong>Agile Hunter</strong> [Dex 15, ranger, Hunter’s Quarry class feature]: Shift as a free action after scoring a critical hit</p><p><strong>Alertness</strong> [none]: No combat advantage when surprised, +2 to Perception</p><p><strong>Armor of Bahamut</strong> [Channel Divinity class feature, must worship Bahamut]: Use Channel Divinity to invoke armor of Bahamut</p><p><strong>Armor Proficiency (Chainmail)</strong> [Str 13, Con 13, training with leather or hide armor]: Training with chainmail armor</p><p><strong>Armor Proficiency (Leather)</strong> [none]: Training with leather armor</p><p><strong>Armor Proficiency (Hide)</strong> [Str 13, Con 13, training with leather armor]: Training with hide armor</p><p><strong>Armor Proficiency (Plate)</strong> [Str 15, Con 15, training with scale armor]: Training with plate armor</p><p><strong>Armor Proficiency (Scale)</strong> [Str 13, Con 13, training with chainmail]: Training with scale armor</p><p><strong>Astral Fire</strong> [Dex 13, Cha 13]: +1 damage with fire or radiant power</p><p><strong>Avandra’s Rescue</strong> [Channel Divinity class feature, must worship Avandra]: Use Channel Divinity to invoke Avandra’s rescue</p><p><strong>Backstabber</strong> [Rogue, Sneak Attack class feature]: Sneak Attack dice increase to d8s</p><p><strong>Blade Opportunist</strong> [Str 13, Dex 13]: +2 to opportunity attacks with heavy blade or light blade</p><p><strong>Burning Blizzard</strong> [Int 13, Wis 13]: +1 damage with acid or cold power</p><p><strong>Combat Reflexes</strong> [Dex 13]: +1 to opportunity attacks</p><p><strong>Corellon’s Grace</strong> [Channel Divinity class feature, must worship Corellon]: Use Channel Divinity to invoke Corellon’s grace</p><p><strong>Dark Fury</strong> [Con 13, Wis 13]: +1 damage with necrotic or psychic power</p><p><strong>Defensive Mobility</strong> [none]: +2 to AC against opportunity attacks</p><p><strong>Distracting Shield</strong> [Wis 15, fighter, Combat Challenge class feature]: Target hit by opportunity attack takes –2 to attack rolls</p><p><strong>Dodge Giants</strong> [Dwarf]: +1 to AC and Reflex against attacks of Large or larger foes</p><p><strong>Dragonborn Frenzy</strong> [Dragonborn]: +2 damage when bloodied</p><p><strong>Dragonborn Senses</strong> [Dragonborn]: Low-light vision, +1 to Perception</p><p><strong>Durable</strong> [none]: Increase number of healing surges by 2</p><p><strong>Dwarven Weapon Training</strong> [Dwarf]: +2 damage and proficiency with axes and hammers</p><p><strong>Eladrin Soldier</strong> [Eladrin]: +2 damage and proficiency with longswords and spears</p><p><strong>Elven Precision</strong> [Elf]: +2 to reroll with elven accuracy</p><p><strong>Enlarged Dragon Breath</strong> [Dragonborn, dragon breath racial power]: Dragon breath becomes blast 5</p><p><strong>Escape Artist</strong> [Trained in Acrobatics]: Escape a grab as minor action, +2 to Acrobatics</p><p><strong>Expanded Spellbook</strong> [Wis 13, wizard]: Add additional daily spell to spellbook</p><p><strong>Far Shot</strong> [Dex 13]: Increase projectile weapon range by 5 squares</p><p><strong>Far Throw</strong> [Str 13]: Increase thrown weapon range by 2 squares</p><p><strong>Fast Runner</strong> [Con 13]: +2 to speed when you charge or run</p><p><strong>Ferocious Rebuke</strong> [Tiefling, infernal wrath racial power]: Push 1 square with infernal wrath</p><p><strong>Group Insight</strong> [Half-Elf]: Grant allies +1 to Insight and initiative</p><p><strong>Halfling Agility</strong> [Halfling, second chance racial power]: Attacker takes a –2 penalty with second chance reroll</p><p><strong>Harmony of Erathis</strong> [Channel Divinity class feature, must worship Erathis]: Use Channel Divinity to invoke harmony of Erathis</p><p><strong>Healing Hands</strong> [Paladin, lay on hands power]: Add Cha modifier to damage healed with lay on hands</p><p><strong>Hellfire Blood</strong> [Tiefling]: +1 attack and damage with fire and fear powers</p><p><strong>Human Perseverance</strong> [Human] +1 to saving throws</p><p><strong>Improved Dark One’s Blessing</strong> [Con 15, warlock, infernal pact]: Pact boon grants 3 additional temporary hit points</p><p><strong>Improved Fate of the Void</strong> [Con 13 or Cha 13, warlock, star pact]: Pact boon grants additional +1 bonus to die roll</p><p><strong>Improved Initiative</strong> [none]: +4 to initiative checks</p><p><strong>Improved Misty Step</strong> [Int 13, warlock, fey pact Pact boon grants additional 2 squares of teleport</p><p><strong>Inspired Recovery</strong> [Warlord, Inspiring Presence class feature]: Grant ally saving throw with Cha modifier bonus</p><p><strong>Ioun’s Poise</strong> [Channel Divinity class feature, must worship Ioun]: Use Channel Divinity to invoke Ioun’s poise</p><p><strong>Jack of All Trades</strong> [Int 13]: +2 to untrained skill checks</p><p><strong>Kord’s Favor</strong> [Channel Divinity class feature, must worship Kord]: Use Channel Divinity to invoke Kord’s favor</p><p><strong>Lethal Hunter</strong> [Ranger, Hunter’s Quarry class feature]: Hunter’s Quarry damage dice increase to d8s</p><p><strong>Light Step</strong> [Elf]: Add to overland speed of group, +1 to Acrobatics and Stealth</p><p><strong>Linguist</strong> [Int 13]: Learn three new languages</p><p><strong>Long Jumper</strong> [Trained in Athletics]: Make standing jumps as if from a running start, +1 to Athletics</p><p><strong>Lost in the Crowd</strong> [Halfling]: +2 to AC when adjacent to at least two larger enemies</p><p><strong>Melora’s Tide</strong> [Channel Divinity class feature, must worship Melora]: Use Channel Divinity to invoke Melora’s tide</p><p><strong>Moradin’s Resolve</strong> [Channel Divinity class feature, must worship Moradin]: Use Channel Divinity to invoke Moradin’s resolve</p><p><strong>Mounted Combat</strong> [none]: Gain access to the special abilities of your mount</p><p><strong>Nimble Blade</strong> [Dex 15]: +1 to attacks with light blade and combat advantage</p><p><strong>Pelor’s Radiance</strong> [Channel Divinity class feature, must worship Pelor]: Use Channel Divinity to invoke Pelor’s radiance</p><p><strong>Potent Challenge</strong> [Con 15, fighter, Combat Challenge class feature]: Add Con modifier damage to target hit with opportunity attack</p><p><strong>Power Attack</strong> [Str 15]: +2 damage for –2 to attack</p><p><strong>Powerful Charge</strong> [Str 13]: +2 damage, +2 to bull rush on a charge</p><p><strong>Precise Hunter</strong> [Wis 15, ranger, Hunter’s Quarry class feature]: Allies gain +1 attack against target hit by critical hit</p><p><strong>Press the Advantage</strong> [Cha 15, rogue]: Retain combat advantage with a critical hit</p><p><strong>Quick Draw</strong> [Dex 13]: Draw a weapon with attack action, +2 to initiative</p><p><strong>Raging Storm</strong> [Con 13, Dex 13]: +1 damage with lightning or thunder power</p><p><strong>Raven Queen’s Blessing</strong> [Channel Divinity class feature, must worship the Raven Queen]: Use Channel Divinity to invoke Raven Queen’s blessing</p><p><strong>Ritual Caster</strong> [Trained in Arcana or Religion]: Master and perform rituals</p><p><strong>Sehanine’s Reversal</strong> [Channel Divinity class feature, must worship Sehanine]: Use Channel Divinity to invoke Sehanine’s reversal</p><p><strong>Shield Proficiency (Heavy)</strong> [Str 15, Shield Proficiency (Light)]: Proficiency with heavy shields</p><p><strong>Shield Proficiency (Light)</strong> [Str 13]: Proficiency with light shields</p><p><strong>Shield Push</strong> [Fighter, Combat Challenge class feature]: Push 1 square to target hit by Combat Challenge attack</p><p><strong>Skill Focus</strong> [Training in chosen skill]: +3 to checks with chosen skill</p><p><strong>Skill Training</strong> [none]: Gain training in one skill</p><p><strong>Sure Climber</strong> [Trained in Athletics]: Climb at normal speed on any surface, +1 to Athletics</p><p><strong>Surprise Knockdown</strong> [Str 15, rogue]: Knock target prone with critical hit</p><p><strong>Tactical Assault</strong> [Warlord, Tactical Presence class feature]: Ally gains bonus to damage equal to your Int modifier</p><p><strong>Toughness</strong> [none]: Gain 5 additional hit points per tier</p><p><strong>Two-Weapon Defense</strong> [Dex 13, Two-Weapon Fighting]: +1 to AC and Reflex while holding a weapon in each hand</p><p><strong>Two-Weapon Fighting</strong> [Dex 13]: +1 damage while holding a melee weapon in each hand</p><p><strong>Weapon Focus</strong> [none]: +1 damage with chosen weapon group</p><p><strong>Weapon Proficiency</strong> [none]: Gain proficiency with the weapon of your choice</p><p><strong>Wintertouched</strong> [none]: Gain combat advantage against foe vulnerable to cold[/sblock]</p></blockquote><p></p>
[QUOTE="Underage AOLer, post: 4249343, member: 67078"] Forgive me if this has already been posted or is a violation of some copyright thing, but here are the first set of feats from the PHB. (Goodness it took a long time to format it and make it look nice...) [sblock=Heroic Tier Feats][B]Name[/B] [Prerequisites]: Benefit [B]Action Surge[/B] [Human]: +3 to attacks when you spend an action point [B]Agile Hunter[/B] [Dex 15, ranger, Hunter’s Quarry class feature]: Shift as a free action after scoring a critical hit [B]Alertness[/B] [none]: No combat advantage when surprised, +2 to Perception [B]Armor of Bahamut[/B] [Channel Divinity class feature, must worship Bahamut]: Use Channel Divinity to invoke armor of Bahamut [B]Armor Proficiency (Chainmail)[/B] [Str 13, Con 13, training with leather or hide armor]: Training with chainmail armor [B]Armor Proficiency (Leather)[/B] [none]: Training with leather armor [B]Armor Proficiency (Hide)[/B] [Str 13, Con 13, training with leather armor]: Training with hide armor [B]Armor Proficiency (Plate)[/B] [Str 15, Con 15, training with scale armor]: Training with plate armor [B]Armor Proficiency (Scale)[/B] [Str 13, Con 13, training with chainmail]: Training with scale armor [B]Astral Fire[/B] [Dex 13, Cha 13]: +1 damage with fire or radiant power [B]Avandra’s Rescue[/B] [Channel Divinity class feature, must worship Avandra]: Use Channel Divinity to invoke Avandra’s rescue [B]Backstabber[/B] [Rogue, Sneak Attack class feature]: Sneak Attack dice increase to d8s [B]Blade Opportunist[/B] [Str 13, Dex 13]: +2 to opportunity attacks with heavy blade or light blade [B]Burning Blizzard[/B] [Int 13, Wis 13]: +1 damage with acid or cold power [B]Combat Reflexes[/B] [Dex 13]: +1 to opportunity attacks [B]Corellon’s Grace[/B] [Channel Divinity class feature, must worship Corellon]: Use Channel Divinity to invoke Corellon’s grace [B]Dark Fury[/B] [Con 13, Wis 13]: +1 damage with necrotic or psychic power [B]Defensive Mobility[/B] [none]: +2 to AC against opportunity attacks [B]Distracting Shield[/B] [Wis 15, fighter, Combat Challenge class feature]: Target hit by opportunity attack takes –2 to attack rolls [B]Dodge Giants[/B] [Dwarf]: +1 to AC and Reflex against attacks of Large or larger foes [B]Dragonborn Frenzy[/B] [Dragonborn]: +2 damage when bloodied [B]Dragonborn Senses[/B] [Dragonborn]: Low-light vision, +1 to Perception [B]Durable[/B] [none]: Increase number of healing surges by 2 [B]Dwarven Weapon Training[/B] [Dwarf]: +2 damage and proficiency with axes and hammers [B]Eladrin Soldier[/B] [Eladrin]: +2 damage and proficiency with longswords and spears [B]Elven Precision[/B] [Elf]: +2 to reroll with elven accuracy [B]Enlarged Dragon Breath[/B] [Dragonborn, dragon breath racial power]: Dragon breath becomes blast 5 [B]Escape Artist[/B] [Trained in Acrobatics]: Escape a grab as minor action, +2 to Acrobatics [B]Expanded Spellbook[/B] [Wis 13, wizard]: Add additional daily spell to spellbook [B]Far Shot[/B] [Dex 13]: Increase projectile weapon range by 5 squares [B]Far Throw[/B] [Str 13]: Increase thrown weapon range by 2 squares [B]Fast Runner[/B] [Con 13]: +2 to speed when you charge or run [B]Ferocious Rebuke[/B] [Tiefling, infernal wrath racial power]: Push 1 square with infernal wrath [B]Group Insight[/B] [Half-Elf]: Grant allies +1 to Insight and initiative [B]Halfling Agility[/B] [Halfling, second chance racial power]: Attacker takes a –2 penalty with second chance reroll [B]Harmony of Erathis[/B] [Channel Divinity class feature, must worship Erathis]: Use Channel Divinity to invoke harmony of Erathis [B]Healing Hands[/B] [Paladin, lay on hands power]: Add Cha modifier to damage healed with lay on hands [B]Hellfire Blood[/B] [Tiefling]: +1 attack and damage with fire and fear powers [B]Human Perseverance[/B] [Human] +1 to saving throws [B]Improved Dark One’s Blessing[/B] [Con 15, warlock, infernal pact]: Pact boon grants 3 additional temporary hit points [B]Improved Fate of the Void[/B] [Con 13 or Cha 13, warlock, star pact]: Pact boon grants additional +1 bonus to die roll [B]Improved Initiative[/B] [none]: +4 to initiative checks [B]Improved Misty Step[/B] [Int 13, warlock, fey pact Pact boon grants additional 2 squares of teleport [B]Inspired Recovery[/B] [Warlord, Inspiring Presence class feature]: Grant ally saving throw with Cha modifier bonus [B]Ioun’s Poise[/B] [Channel Divinity class feature, must worship Ioun]: Use Channel Divinity to invoke Ioun’s poise [B]Jack of All Trades[/B] [Int 13]: +2 to untrained skill checks [B]Kord’s Favor[/B] [Channel Divinity class feature, must worship Kord]: Use Channel Divinity to invoke Kord’s favor [B]Lethal Hunter[/B] [Ranger, Hunter’s Quarry class feature]: Hunter’s Quarry damage dice increase to d8s [B]Light Step[/B] [Elf]: Add to overland speed of group, +1 to Acrobatics and Stealth [B]Linguist[/B] [Int 13]: Learn three new languages [B]Long Jumper[/B] [Trained in Athletics]: Make standing jumps as if from a running start, +1 to Athletics [B]Lost in the Crowd[/B] [Halfling]: +2 to AC when adjacent to at least two larger enemies [B]Melora’s Tide[/B] [Channel Divinity class feature, must worship Melora]: Use Channel Divinity to invoke Melora’s tide [B]Moradin’s Resolve[/B] [Channel Divinity class feature, must worship Moradin]: Use Channel Divinity to invoke Moradin’s resolve [B]Mounted Combat[/B] [none]: Gain access to the special abilities of your mount [B]Nimble Blade[/B] [Dex 15]: +1 to attacks with light blade and combat advantage [B]Pelor’s Radiance[/B] [Channel Divinity class feature, must worship Pelor]: Use Channel Divinity to invoke Pelor’s radiance [B]Potent Challenge[/B] [Con 15, fighter, Combat Challenge class feature]: Add Con modifier damage to target hit with opportunity attack [B]Power Attack[/B] [Str 15]: +2 damage for –2 to attack [B]Powerful Charge[/B] [Str 13]: +2 damage, +2 to bull rush on a charge [B]Precise Hunter[/B] [Wis 15, ranger, Hunter’s Quarry class feature]: Allies gain +1 attack against target hit by critical hit [B]Press the Advantage[/B] [Cha 15, rogue]: Retain combat advantage with a critical hit [B]Quick Draw[/B] [Dex 13]: Draw a weapon with attack action, +2 to initiative [B]Raging Storm[/B] [Con 13, Dex 13]: +1 damage with lightning or thunder power [B]Raven Queen’s Blessing[/B] [Channel Divinity class feature, must worship the Raven Queen]: Use Channel Divinity to invoke Raven Queen’s blessing [B]Ritual Caster[/B] [Trained in Arcana or Religion]: Master and perform rituals [B]Sehanine’s Reversal[/B] [Channel Divinity class feature, must worship Sehanine]: Use Channel Divinity to invoke Sehanine’s reversal [B]Shield Proficiency (Heavy)[/B] [Str 15, Shield Proficiency (Light)]: Proficiency with heavy shields [B]Shield Proficiency (Light)[/B] [Str 13]: Proficiency with light shields [B]Shield Push[/B] [Fighter, Combat Challenge class feature]: Push 1 square to target hit by Combat Challenge attack [B]Skill Focus[/B] [Training in chosen skill]: +3 to checks with chosen skill [B]Skill Training[/B] [none]: Gain training in one skill [B]Sure Climber[/B] [Trained in Athletics]: Climb at normal speed on any surface, +1 to Athletics [B]Surprise Knockdown[/B] [Str 15, rogue]: Knock target prone with critical hit [B]Tactical Assault[/B] [Warlord, Tactical Presence class feature]: Ally gains bonus to damage equal to your Int modifier [B]Toughness[/B] [none]: Gain 5 additional hit points per tier [B]Two-Weapon Defense[/B] [Dex 13, Two-Weapon Fighting]: +1 to AC and Reflex while holding a weapon in each hand [B]Two-Weapon Fighting[/B] [Dex 13]: +1 damage while holding a melee weapon in each hand [B]Weapon Focus[/B] [none]: +1 damage with chosen weapon group [B]Weapon Proficiency[/B] [none]: Gain proficiency with the weapon of your choice [B]Wintertouched[/B] [none]: Gain combat advantage against foe vulnerable to cold[/sblock] [/QUOTE]
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