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I also have the books [merged] (info on upcomming Power sources and more)
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<blockquote data-quote="Destil" data-source="post: 4249529" data-attributes="member: 1980"><p><strong>PH Ch 2</strong></p><p></p><p>You can take powers / skills / feats / et cetera out of the order their presented. EDIT: at 1st level.</p><p></p><p>Con does something extra for everyone (HP, Surges). In fact con seems to be is the only score everyone gets a benefit from for free...</p><p></p><p>(no mention in the 2nd chapter so far of Str affecting encumbrance, for instance. Or Dex and initiative for that matter, but we know that from previews).</p><p></p><p>16 14 13 12 11 10 is the new 15 14 13 12 10 8.</p><p></p><p>Same default dice roll as 3E (4d6 six times drop the lowest, arrange as desired). But nice shiny new hopeless reroll ... I can't even call it a rule. It simply mentioned that if your total bonuses are below +4 or above +8 before racial adjustments the DM may wish you to reroll. (there's been no mention of rule 0 in general, but I'm skimming).</p><p></p><p>I like the way they present info on deities. Each has 3-4 'commands' or 'laws' or somesuch. Actually putting some dogma into religion rocks, it's the sort of thing I've always spent a lot of time working on when playting / DMing religious types.</p><p></p><p>Random deity - Raven Queen, since I've heard some clamor about her. Seems rather cool. Death is a natural end, she's unaligned and has a Three Sisters of Fate sort of vibe from Norse / Greek myth. Her commandments are: Hold no pity for those who die; it is a natural end. Bring down those who attempt to cast off the chain of fate (PCs who treat the afterlife as a revolving door; I'm looking at you...). Put down the creations / cults of Orcus.</p><p></p><p>Language is mentioned, no mention of Int adding to starting languages (maybe the feat...). 2-3 depending on race.</p><p></p><p>Each type of check is outlines. Attack, Skill and Ability. All add 1/2 your level. Aside from two page references to where you'll find 'All Other Modifiers' these three are the exact same (I'm guessing Initiative is just a Dex ability check, or were we seeing +5s?).</p><p></p><p>Step by step level up rules... though the steps are numbered it never says 'in order' specifically. <strong>Sigh</strong>. There's a debate we haven't had enough of. This could be a problem if feats require powers or if paragon / epic require feats (I haven't looked over the level breakdown to see where these could collide). Of course that could be alleviated because next, we have:</p><p></p><p>Retraining (1/2 a page). Any single feat, skill, power. Any one of the three each level, of course stating that you can't do anything too fancy to dodging prerequisites (haven't read this for loopholes, looks good at a glance).</p><p></p><p>18 feats at 30th. Nothing else scales that high, though the utility powers entirely 'stack' (never replace old ones): you end up with 7. At will 2, encounter / daily 4 each at 30th (this is the base progression, there could be more of any of these from class). You can entirely retrain all your heroic tier to paragon and paragon tier to epic feats, as long as you only do 1 level at a time and don't break prerequisites. It'll be interesting to see how this is balanced, and <strong>looks</strong> like the single most fiddly bit so far (including parts I've only heard of and haven't read)...</p><p></p><p>On to races...</p></blockquote><p></p>
[QUOTE="Destil, post: 4249529, member: 1980"] [b]PH Ch 2[/b] You can take powers / skills / feats / et cetera out of the order their presented. EDIT: at 1st level. Con does something extra for everyone (HP, Surges). In fact con seems to be is the only score everyone gets a benefit from for free... (no mention in the 2nd chapter so far of Str affecting encumbrance, for instance. Or Dex and initiative for that matter, but we know that from previews). 16 14 13 12 11 10 is the new 15 14 13 12 10 8. Same default dice roll as 3E (4d6 six times drop the lowest, arrange as desired). But nice shiny new hopeless reroll ... I can't even call it a rule. It simply mentioned that if your total bonuses are below +4 or above +8 before racial adjustments the DM may wish you to reroll. (there's been no mention of rule 0 in general, but I'm skimming). I like the way they present info on deities. Each has 3-4 'commands' or 'laws' or somesuch. Actually putting some dogma into religion rocks, it's the sort of thing I've always spent a lot of time working on when playting / DMing religious types. Random deity - Raven Queen, since I've heard some clamor about her. Seems rather cool. Death is a natural end, she's unaligned and has a Three Sisters of Fate sort of vibe from Norse / Greek myth. Her commandments are: Hold no pity for those who die; it is a natural end. Bring down those who attempt to cast off the chain of fate (PCs who treat the afterlife as a revolving door; I'm looking at you...). Put down the creations / cults of Orcus. Language is mentioned, no mention of Int adding to starting languages (maybe the feat...). 2-3 depending on race. Each type of check is outlines. Attack, Skill and Ability. All add 1/2 your level. Aside from two page references to where you'll find 'All Other Modifiers' these three are the exact same (I'm guessing Initiative is just a Dex ability check, or were we seeing +5s?). Step by step level up rules... though the steps are numbered it never says 'in order' specifically. [b]Sigh[/b]. There's a debate we haven't had enough of. This could be a problem if feats require powers or if paragon / epic require feats (I haven't looked over the level breakdown to see where these could collide). Of course that could be alleviated because next, we have: Retraining (1/2 a page). Any single feat, skill, power. Any one of the three each level, of course stating that you can't do anything too fancy to dodging prerequisites (haven't read this for loopholes, looks good at a glance). 18 feats at 30th. Nothing else scales that high, though the utility powers entirely 'stack' (never replace old ones): you end up with 7. At will 2, encounter / daily 4 each at 30th (this is the base progression, there could be more of any of these from class). You can entirely retrain all your heroic tier to paragon and paragon tier to epic feats, as long as you only do 1 level at a time and don't break prerequisites. It'll be interesting to see how this is balanced, and [b]looks[/b] like the single most fiddly bit so far (including parts I've only heard of and haven't read)... On to races... [/QUOTE]
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