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I also have the books [merged] (info on upcomming Power sources and more)
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<blockquote data-quote="Derren" data-source="post: 4258369" data-attributes="member: 2518"><p>Sorry if that has been asked before.</p><p></p><p>1. How does elemental resistance work in 4E? Like in 3E?</p><p>2. How easy is it to obtain elemental resistance?</p><p>3. Are the Succubus tactics still the same then in the preview and if yes has she a way to enforce that the charmed character stays next to her?</p><p>4. A small summary what rituals can do if that is not too much work.</p><p>5. Do monsters have any out of combat abilities or at least a line which says if/which rituals they can use?</p><p>6. How different are the playable monster versions from the real monsters?</p><p>7. Are there any real tactics you can use instead of just moving enemies a few squares?</p><p>8. Can every character trip or disarm or is that a fighter power?</p><p>9. What are the general advices about skill challenges?</p><p>10. Any advice of how to integrate power use into skill challenges (for example what if instead of rolling a skill a character uses a power to achieve the result)?</p><p>11. Any world building advice about how to make sense with all the "gameist" rules other than "Ignore it" or "Don't think about it"?</p><p>12. Do Skill DCs for skill challenges scale with the party level? Is there any difference between a challenge at level 2 compared to level 20?</p><p>13. Any obviously broken things?</p><p>14. How many "If you are bloodied you can do superattack X feats/abilities are there and how good is the combo value of them?</p><p></p><p>If some (all) of that question have already been answered please link the post.</p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Derren, post: 4258369, member: 2518"] Sorry if that has been asked before. 1. How does elemental resistance work in 4E? Like in 3E? 2. How easy is it to obtain elemental resistance? 3. Are the Succubus tactics still the same then in the preview and if yes has she a way to enforce that the charmed character stays next to her? 4. A small summary what rituals can do if that is not too much work. 5. Do monsters have any out of combat abilities or at least a line which says if/which rituals they can use? 6. How different are the playable monster versions from the real monsters? 7. Are there any real tactics you can use instead of just moving enemies a few squares? 8. Can every character trip or disarm or is that a fighter power? 9. What are the general advices about skill challenges? 10. Any advice of how to integrate power use into skill challenges (for example what if instead of rolling a skill a character uses a power to achieve the result)? 11. Any world building advice about how to make sense with all the "gameist" rules other than "Ignore it" or "Don't think about it"? 12. Do Skill DCs for skill challenges scale with the party level? Is there any difference between a challenge at level 2 compared to level 20? 13. Any obviously broken things? 14. How many "If you are bloodied you can do superattack X feats/abilities are there and how good is the combo value of them? If some (all) of that question have already been answered please link the post. Thanks. [/QUOTE]
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