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I also have the books [merged] (info on upcomming Power sources and more)
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<blockquote data-quote="Derren" data-source="post: 4258534" data-attributes="member: 2518"><p>1. I rather wanted to know if the resistances work like in 3E (subtract the number from every attack) or like thresholds (subtract it if the damage is lower than the resistance, otherwise its full damage) or like the Star Wars shield rules, etc.</p><p></p><p>2. Is there any other ability to get elemental resistances, for example with magical items?</p><p></p><p>6. I assume that "?" means you didn't understand the question.</p><p>I wants to know how much the "PC Gnome" differs from the "monster gnome" (Same for all other MM monsters with PC rules)</p><p></p><p>7. And is there any way to exploit those shifts and pushes? Or are they just to create the illusion of tactical combat while they don't serve much of a purpose besides very basic ones?</p><p></p><p>9. Any advice in the DMG about how much the players should decide when a skill challenge starts? For example when the PCs want to break into a castle, how much planning should they do before the skill challenge starts?</p><p></p><p>10. I take that as no.</p><p></p><p>11. You know, any DMG advice on how to explain "You cure everything in 8 hours rest" and "Circles are squares" to the players who care about those things.</p><p></p><p>12. That was more aimed at those general "Lets replace planning/roleplaying" skill challenges instead of traps or other things in a combat encounter.</p></blockquote><p></p>
[QUOTE="Derren, post: 4258534, member: 2518"] 1. I rather wanted to know if the resistances work like in 3E (subtract the number from every attack) or like thresholds (subtract it if the damage is lower than the resistance, otherwise its full damage) or like the Star Wars shield rules, etc. 2. Is there any other ability to get elemental resistances, for example with magical items? 6. I assume that "?" means you didn't understand the question. I wants to know how much the "PC Gnome" differs from the "monster gnome" (Same for all other MM monsters with PC rules) 7. And is there any way to exploit those shifts and pushes? Or are they just to create the illusion of tactical combat while they don't serve much of a purpose besides very basic ones? 9. Any advice in the DMG about how much the players should decide when a skill challenge starts? For example when the PCs want to break into a castle, how much planning should they do before the skill challenge starts? 10. I take that as no. 11. You know, any DMG advice on how to explain "You cure everything in 8 hours rest" and "Circles are squares" to the players who care about those things. 12. That was more aimed at those general "Lets replace planning/roleplaying" skill challenges instead of traps or other things in a combat encounter. [/QUOTE]
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