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I am a better DM than a player (THREAD-O-MANCY)
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<blockquote data-quote="Kid Charlemagne" data-source="post: 563208" data-attributes="member: 93"><p>I've been running games pretty much twice a month for about 13 years now, and I've run into many of the barriers that Piratecat, Nemmerle, and Mearls have run into, as well as having the same over-compensation tendency as Forrester...</p><p></p><p>What I find is, as both player and DM, I'm not very good at utterly min-maxing a PC/NPC. Nor do I want to min/max them. I try to catch myself at any opportunity, and I'll tend to depower my own PC if I feel he's getting out of hand. </p><p></p><p>I'm very good with the rules, but I try hard not to rules-lawyer things. Luckily, in the groups I play in, short rules discussion is not frowned on (though it is kept short) and all the various DM's are comfortable with someone bringing up a rule. I actively try to NOT bring up specific rules when I play, however, in favor of aiding play.</p><p></p><p>I've found that playing the really out-there PC can be a trap. Often-times, they can be really interesting until the "twist" gets over-done or over-used, and then they get dull. Playing a PC that isn't all that outlandish on the surface allows for freedom to play more normal sorts of challenges. A PC whose quirks is hatred of Mind Flayers will get boring if Mind Flayers aren't frequently on the menu. A PC who can't keep track of his funds and always needs financial bailing out will always have some thing to roleplay.</p><p></p><p>I try hard to not monopolize the spot light. In some of my groups this is harder than others. I've always got ideas on what to do, and it's hard some time to let someone else lead.</p><p></p><p>Spending most of my first decade in the game as a player probably helped me develop that way, learning the game from the player side before taking on a big game as DM. </p><p></p><p>Mind you, my Fighter PC with the Keen Scimitar and improved crit can do 100 pts in a round too, so I'm not immune to a little twinkie-ness myself! It's not the damage; it's how many points can you put into Power Attack and still hit...</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 563208, member: 93"] I've been running games pretty much twice a month for about 13 years now, and I've run into many of the barriers that Piratecat, Nemmerle, and Mearls have run into, as well as having the same over-compensation tendency as Forrester... What I find is, as both player and DM, I'm not very good at utterly min-maxing a PC/NPC. Nor do I want to min/max them. I try to catch myself at any opportunity, and I'll tend to depower my own PC if I feel he's getting out of hand. I'm very good with the rules, but I try hard not to rules-lawyer things. Luckily, in the groups I play in, short rules discussion is not frowned on (though it is kept short) and all the various DM's are comfortable with someone bringing up a rule. I actively try to NOT bring up specific rules when I play, however, in favor of aiding play. I've found that playing the really out-there PC can be a trap. Often-times, they can be really interesting until the "twist" gets over-done or over-used, and then they get dull. Playing a PC that isn't all that outlandish on the surface allows for freedom to play more normal sorts of challenges. A PC whose quirks is hatred of Mind Flayers will get boring if Mind Flayers aren't frequently on the menu. A PC who can't keep track of his funds and always needs financial bailing out will always have some thing to roleplay. I try hard to not monopolize the spot light. In some of my groups this is harder than others. I've always got ideas on what to do, and it's hard some time to let someone else lead. Spending most of my first decade in the game as a player probably helped me develop that way, learning the game from the player side before taking on a big game as DM. Mind you, my Fighter PC with the Keen Scimitar and improved crit can do 100 pts in a round too, so I'm not immune to a little twinkie-ness myself! It's not the damage; it's how many points can you put into Power Attack and still hit... [/QUOTE]
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