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I am a better DM than a player (THREAD-O-MANCY)
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<blockquote data-quote="innerdude" data-source="post: 8468183" data-attributes="member: 85870"><p>I'd hate to say it, but I'm definitely a better GM than player. </p><p></p><p>As a player I have many of the same traits noted by others --- I get impatient/restless if things move too slow. I don't find character optimization to generally be satisfying, but as a player it's one of the only loci of control you have, so I end up leaning into it pretty heavily.</p><p></p><p>My characters inevitably end up being utility / general purpose focused, because I absolutely hate feeling useless in any given game context. I think this is one of the reasons I gravitated pretty hard to Savage Worlds for a long time, because it allows for highly competent characters across a wide range skills and focuses.</p><p></p><p>The other GMs in my group aren't generally aware of how much <em>system matters</em>. Everything gets approached as a traditional, plot-hook-laden campaign. They're not aware of more "modern" GM techniques, and so their approaches tend to lead into the same style of gameplay.</p><p></p><p>To my credit, I find that as a GM I'm generally quite good at running an improvisational style of game, and so when I notice one of our other GMs getting caught up in minutiae around trying to extrapolate things that contradict their prep/notes, it can feel . . . exasperating, I suppose, especially since my train of thought is to not treat game notes as exactly "precious" to begin with. </p><p></p><p>My biggest drawback as a player is probably that I'm so totally over combat in the game. For 3 or 4 years now, combat is consistently the part of the game I am least interested in at every level. As a player, if a combat takes longer than 30 minutes total to resolve, it begins to feel like a waste of time.</p><p></p><p>But the other players in our group tend to relish combat, so I don't know how to reconcile that as a GM. </p><p></p><p>I'm actually gearing up to GM an Edge of the Empire campaign in January, so this is an interesting thought exercise as I'm getting back into the swing of things.</p></blockquote><p></p>
[QUOTE="innerdude, post: 8468183, member: 85870"] I'd hate to say it, but I'm definitely a better GM than player. As a player I have many of the same traits noted by others --- I get impatient/restless if things move too slow. I don't find character optimization to generally be satisfying, but as a player it's one of the only loci of control you have, so I end up leaning into it pretty heavily. My characters inevitably end up being utility / general purpose focused, because I absolutely hate feeling useless in any given game context. I think this is one of the reasons I gravitated pretty hard to Savage Worlds for a long time, because it allows for highly competent characters across a wide range skills and focuses. The other GMs in my group aren't generally aware of how much [I]system matters[/I]. Everything gets approached as a traditional, plot-hook-laden campaign. They're not aware of more "modern" GM techniques, and so their approaches tend to lead into the same style of gameplay. To my credit, I find that as a GM I'm generally quite good at running an improvisational style of game, and so when I notice one of our other GMs getting caught up in minutiae around trying to extrapolate things that contradict their prep/notes, it can feel . . . exasperating, I suppose, especially since my train of thought is to not treat game notes as exactly "precious" to begin with. My biggest drawback as a player is probably that I'm so totally over combat in the game. For 3 or 4 years now, combat is consistently the part of the game I am least interested in at every level. As a player, if a combat takes longer than 30 minutes total to resolve, it begins to feel like a waste of time. But the other players in our group tend to relish combat, so I don't know how to reconcile that as a GM. I'm actually gearing up to GM an Edge of the Empire campaign in January, so this is an interesting thought exercise as I'm getting back into the swing of things. [/QUOTE]
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