Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I am a homebrew snob
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ForceUser" data-source="post: 2479292" data-attributes="member: 2785"><p>I'm with Hjorimir on this one (no surprise to those who know us). Homebrews, for DMs with the creativity and the time, are where its at. Neither I nor my players enjoy published settings; we've tried. Published campaigns seem to lack that spark, that intimacy, that animus, if you will, that makes a well-delivered homebrew shine. There's an immediacy to a homebrew that published campaign settings can't seem to duplicate. I don't know if I can explain it any better than that. Hjormir's homebrew campaigns blow away anything I've ever seen published: on a thematic level, on a mechanics level, and on a presentation level. He puts an enormous amount of creative energy into his worlds, and it shows. Everything makes sense, events follow logically, the world isn't overrun by epic-level NPCs that make your PCs look like hammered dogsh-t next to them. In short, our homebrews are filled with the elements of D&D we most enjoy, which does not often coincide with basic assumptions of the game (such as, say, how magic items are handled). </p><p></p><p>I've run many campaigns over the years. Every time I tried to run a published setting, my players quickly lost interest and I had to reboot with a homebrew. I got the message: <em>we want homebrews</em>. If I had to qualify why this is so, I'd have to say that a homebrew is an expression of the vision and creativity of an individual DM, while a published setting is often the expression of a team of creative people who make compromises while designing a product for market. A good homebrew embodies the DM's signature creative style, which in my experience, players value highly. Sure, you can inject your style into Forgotten Realms, but only to an extent: without a significant amount of rework (I.E., homebrewing), at the end of the day, it still belongs to Ed Greenwood and <em>his</em> vision. It's not yours. </p><p></p><p>I think ownership is the key for a lot of DMs that homebrew. I know that for me, I have to feel like I am the sole authority on the setting before I can truly enjoy running the game. It has to belong to me, not to Wizards of the Coast. That said, I borrow liberally from published sources, but always put my own spin on things.</p><p></p><p>[/ramble off]</p></blockquote><p></p>
[QUOTE="ForceUser, post: 2479292, member: 2785"] I'm with Hjorimir on this one (no surprise to those who know us). Homebrews, for DMs with the creativity and the time, are where its at. Neither I nor my players enjoy published settings; we've tried. Published campaigns seem to lack that spark, that intimacy, that animus, if you will, that makes a well-delivered homebrew shine. There's an immediacy to a homebrew that published campaign settings can't seem to duplicate. I don't know if I can explain it any better than that. Hjormir's homebrew campaigns blow away anything I've ever seen published: on a thematic level, on a mechanics level, and on a presentation level. He puts an enormous amount of creative energy into his worlds, and it shows. Everything makes sense, events follow logically, the world isn't overrun by epic-level NPCs that make your PCs look like hammered dogsh-t next to them. In short, our homebrews are filled with the elements of D&D we most enjoy, which does not often coincide with basic assumptions of the game (such as, say, how magic items are handled). I've run many campaigns over the years. Every time I tried to run a published setting, my players quickly lost interest and I had to reboot with a homebrew. I got the message: [i]we want homebrews[/i]. If I had to qualify why this is so, I'd have to say that a homebrew is an expression of the vision and creativity of an individual DM, while a published setting is often the expression of a team of creative people who make compromises while designing a product for market. A good homebrew embodies the DM's signature creative style, which in my experience, players value highly. Sure, you can inject your style into Forgotten Realms, but only to an extent: without a significant amount of rework (I.E., homebrewing), at the end of the day, it still belongs to Ed Greenwood and [i]his[/i] vision. It's not yours. I think ownership is the key for a lot of DMs that homebrew. I know that for me, I have to feel like I am the sole authority on the setting before I can truly enjoy running the game. It has to belong to me, not to Wizards of the Coast. That said, I borrow liberally from published sources, but always put my own spin on things. [/ramble off] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I am a homebrew snob
Top