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I am become Pun-Pun, destroyer of multiverses
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<blockquote data-quote="riprock" data-source="post: 2983790" data-attributes="member: 42506"><p>When D&D 3.0 came out, I really liked it. When it started getting bogged down with extra material, I liked it less. However, I thought rule-intensive games could be good -- because I assumed that everyone would always have a high commitment to consistency in rule systems.</p><p></p><p>Now, just today, I have read about Pun-Pun and his assorted cohorts.</p><p></p><p>Pun-Pun is a perfectly legal 3.5 character build. One starts with a kobold; it takes one level in Wizard, one level in Divine Minion, and three levels in "Master of Many Forms." It has a familiar. At fifth level, it can give itself arbitrarily high numbers for all stats, break down the barriers between planes, and kill all the gods.</p><p></p><p>That, you see, is what happens when rule-intensive games don't check for consistency.</p><p></p><p>The whole bizarre construction of Pun-Pun can be found at:</p><p><a href="http://boards1.wizards.com/showthread.php?p=7092268#post7092268&origin=&origin=" target="_blank">Pun-Pun post</a> </p><p></p><p></p><p>An elegant Action Point exploit is at:</p><p></p><p><a href="http://boards1.wizards.com/showthread.php?t=565966" target="_blank">http://boards1.wizards.com/showthread.php?t=565966</a> </p><p></p><p></p><p>The list of 3.5 loopholes can be continued for days.</p><p></p><p>Say what you like about AD&D -- it was *hard* to become a god and the DM's judgement was written into the process.</p><p></p><p>Likewise, in the Rules Cyclopedia --- becoming a god was doable, reasonable, and very challenging.</p></blockquote><p></p>
[QUOTE="riprock, post: 2983790, member: 42506"] When D&D 3.0 came out, I really liked it. When it started getting bogged down with extra material, I liked it less. However, I thought rule-intensive games could be good -- because I assumed that everyone would always have a high commitment to consistency in rule systems. Now, just today, I have read about Pun-Pun and his assorted cohorts. Pun-Pun is a perfectly legal 3.5 character build. One starts with a kobold; it takes one level in Wizard, one level in Divine Minion, and three levels in "Master of Many Forms." It has a familiar. At fifth level, it can give itself arbitrarily high numbers for all stats, break down the barriers between planes, and kill all the gods. That, you see, is what happens when rule-intensive games don't check for consistency. The whole bizarre construction of Pun-Pun can be found at: [URL=http://boards1.wizards.com/showthread.php?p=7092268#post7092268&origin=&origin=]Pun-Pun post[/URL] An elegant Action Point exploit is at: [URL=http://boards1.wizards.com/showthread.php?t=565966]http://boards1.wizards.com/showthread.php?t=565966[/URL] The list of 3.5 loopholes can be continued for days. Say what you like about AD&D -- it was *hard* to become a god and the DM's judgement was written into the process. Likewise, in the Rules Cyclopedia --- becoming a god was doable, reasonable, and very challenging. [/QUOTE]
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