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I am become Pun-Pun, destroyer of multiverses
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<blockquote data-quote="msoya" data-source="post: 2986317" data-attributes="member: 16200"><p>Pun-Pun does actually have Divine Rank. Something to do with using the Ice Assassin spell to summon a replica of a god with all the god's powers (using Manipulate Form to be able to cast it as a Supernatural Ability (I think that's the one - the one which means you don't need the material components)). He tells the Ice Assasin god to Proxy him, gaining DvR 1. He Proxies a random squirrel, reducing his DvR to 0, and making him eligible for Proxying again. He repeats this until he has X Divine Ranks in a small army of squirrels, then draws them all back into himself. Allowable by RAW, if not by sanity.</p><p></p><p>They looked pretty hard at Ice Assassin, and it can do that if you have a piece of the god in question, which is usually very difficult. But that requirement is bypassable...</p><p></p><p>Whoever said he'd require 10,000 rounds to power up is probably incorrect, as they figured out an infinite action loop fairly early on. It takes him a little while to get that far, though.</p><p></p><p>They also looked very hard at the rules governing gods, and figured out that without DM fiat, playing strictly by RAW, the gods probably wouldn't know about him unless he decided to kill one of them within 21 weeks after his 'Ascension' (DvR 21 being the highest DvR around, usually) - the rules don't give them perfect knowledge of the entire world, and he won't even affect most of their portfolios. If he wants to do so, all he has to do is do it a number of weeks equal to their DvR after powering himself up.</p><p></p><p>I think it's a neat idea, personally. Hopefully it'll prod the designers into paying more attention to new abilities as they introduce them - if nothing else, show all the new abilities to the CO Board and see which ones are turned into ubercheese. He's also inspired a few other neat tricks, like the No-Ship someone's working on as a way to kill him, and the Terminator method to kill him as an infant. It's pretty hard for Pun-Pun to travel through time, as the most obvious method explicitly gives the DM license to screw with him by doing so, and Pun-Pun could only possible work with a RAW-only game, with no DM fiat.</p><p></p><p>Also, c'mon, Pun-Pun's funny. There's nothing wrong with trying to find ways to theoretically break the game.</p></blockquote><p></p>
[QUOTE="msoya, post: 2986317, member: 16200"] Pun-Pun does actually have Divine Rank. Something to do with using the Ice Assassin spell to summon a replica of a god with all the god's powers (using Manipulate Form to be able to cast it as a Supernatural Ability (I think that's the one - the one which means you don't need the material components)). He tells the Ice Assasin god to Proxy him, gaining DvR 1. He Proxies a random squirrel, reducing his DvR to 0, and making him eligible for Proxying again. He repeats this until he has X Divine Ranks in a small army of squirrels, then draws them all back into himself. Allowable by RAW, if not by sanity. They looked pretty hard at Ice Assassin, and it can do that if you have a piece of the god in question, which is usually very difficult. But that requirement is bypassable... Whoever said he'd require 10,000 rounds to power up is probably incorrect, as they figured out an infinite action loop fairly early on. It takes him a little while to get that far, though. They also looked very hard at the rules governing gods, and figured out that without DM fiat, playing strictly by RAW, the gods probably wouldn't know about him unless he decided to kill one of them within 21 weeks after his 'Ascension' (DvR 21 being the highest DvR around, usually) - the rules don't give them perfect knowledge of the entire world, and he won't even affect most of their portfolios. If he wants to do so, all he has to do is do it a number of weeks equal to their DvR after powering himself up. I think it's a neat idea, personally. Hopefully it'll prod the designers into paying more attention to new abilities as they introduce them - if nothing else, show all the new abilities to the CO Board and see which ones are turned into ubercheese. He's also inspired a few other neat tricks, like the No-Ship someone's working on as a way to kill him, and the Terminator method to kill him as an infant. It's pretty hard for Pun-Pun to travel through time, as the most obvious method explicitly gives the DM license to screw with him by doing so, and Pun-Pun could only possible work with a RAW-only game, with no DM fiat. Also, c'mon, Pun-Pun's funny. There's nothing wrong with trying to find ways to theoretically break the game. [/QUOTE]
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