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I am beginning to appreciate some of the design decisions of 4E.
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<blockquote data-quote="amnuxoll" data-source="post: 5424441" data-attributes="member: 13028"><p>The simplest solution is just to use the 4e monsters in Pathfinder. Just grab the 4e stat block and adjust the numbers a bit. Not everything will translate (example: push/pull/slide effects) but I'll bet most of it just falls right out.</p><p></p><p>The other quick solution is to steal an existing critter stat block and re-skin it: another 4e trick. </p><p></p><p>Obviously, if you want to create a special NPC or monster you have to put more thought into it than that. That's actually a page that 4e could take of d20's book: sometimes you need to do it the slow way to make it special. The concept of an elite or solo monster has worked poorly most of the time I've seen it used.</p></blockquote><p></p>
[QUOTE="amnuxoll, post: 5424441, member: 13028"] The simplest solution is just to use the 4e monsters in Pathfinder. Just grab the 4e stat block and adjust the numbers a bit. Not everything will translate (example: push/pull/slide effects) but I'll bet most of it just falls right out. The other quick solution is to steal an existing critter stat block and re-skin it: another 4e trick. Obviously, if you want to create a special NPC or monster you have to put more thought into it than that. That's actually a page that 4e could take of d20's book: sometimes you need to do it the slow way to make it special. The concept of an elite or solo monster has worked poorly most of the time I've seen it used. [/QUOTE]
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I am beginning to appreciate some of the design decisions of 4E.
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