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I am beginning to appreciate some of the design decisions of 4E.
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<blockquote data-quote="Celtavian" data-source="post: 5424482" data-attributes="member: 5834"><p>I use some 4E design choices in my <em>Pathfinder</em> game. I like some of what 4E did to be honest.</p><p></p><p>I buffed hit points to insane levels like 4E did with their BBEG. I no longer base hit points on the hit die for the end of adventure BBEGs. Instead I design the BBEG with the idea in mind that he will be battling a party rather than designing him like a character.</p><p></p><p>I think 4E's BBEG design better fit the fiction model, and D&D is storytelling before adherence to mechanics. So I design my BBEGs according to my idea of a fictional BBEG. Which mostly incorporates bloating their hit points so they can last against an entire party beating on them while dealing out enough damage to make the party feel threatened. </p><p></p><p>The one thing 4E didn't do though was design the offense of a BBEG to be in line with the idea of fighting a party. I'm working on that part. You can't only design hit points and defensive stats to make the BBEG stay alive. You also have to design the guys offense to threaten five people. That usually means some kind of damaging aura or AoE type attacks or a series of single attacks so tough that it will put a single individual in enough danger that he will feel like he almost lost his life.</p><p></p><p>I'm working on that part right now. But monster design was fairly well done in 4E when it comes to BBEGs. I've taken that design idea and tweaked it to make it useable in <em>Pathfinder</em>.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5424482, member: 5834"] I use some 4E design choices in my [i]Pathfinder[/i] game. I like some of what 4E did to be honest. I buffed hit points to insane levels like 4E did with their BBEG. I no longer base hit points on the hit die for the end of adventure BBEGs. Instead I design the BBEG with the idea in mind that he will be battling a party rather than designing him like a character. I think 4E's BBEG design better fit the fiction model, and D&D is storytelling before adherence to mechanics. So I design my BBEGs according to my idea of a fictional BBEG. Which mostly incorporates bloating their hit points so they can last against an entire party beating on them while dealing out enough damage to make the party feel threatened. The one thing 4E didn't do though was design the offense of a BBEG to be in line with the idea of fighting a party. I'm working on that part. You can't only design hit points and defensive stats to make the BBEG stay alive. You also have to design the guys offense to threaten five people. That usually means some kind of damaging aura or AoE type attacks or a series of single attacks so tough that it will put a single individual in enough danger that he will feel like he almost lost his life. I'm working on that part right now. But monster design was fairly well done in 4E when it comes to BBEGs. I've taken that design idea and tweaked it to make it useable in [i]Pathfinder[/i]. [/QUOTE]
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I am beginning to appreciate some of the design decisions of 4E.
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