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General Tabletop Discussion
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I am beginning to appreciate some of the design decisions of 4E.
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<blockquote data-quote="TerraDave" data-source="post: 5424901" data-attributes="member: 22260"><p>I would rank the "features" of 4E relative to 3E as follows...so the top are an improvement (though that doesn't mean they are perfect in 4e), the middle about the same overall, and the bottom as weaker then 3E:</p><p></p><p>Ease of prepping, DMing monsters/npcs (+)</p><p></p><p>Player class and race balance (+)</p><p></p><p>Ease of DMing, general/other (+)</p><p></p><p>Movement along the power curve, ie the sweet spot (+)</p><p></p><p>Overall speed/ease of play (+, but something of a weakness in both)</p><p></p><p>Offering viable player options (..)</p><p></p><p>Support for non-combat stuff (..)</p><p></p><p>Style, flavor (though this has gotten better…) (..)</p><p></p><p>Limiting uneeded splat (..,a weakness in both)</p><p></p><p>Flexibility in character creation (-)</p><p></p><p>Supplements/adventures for the DM (-, also gotten better)</p><p></p><p>Connection to past D&D, D&D tradition, D&D community (-)</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5424901, member: 22260"] I would rank the "features" of 4E relative to 3E as follows...so the top are an improvement (though that doesn't mean they are perfect in 4e), the middle about the same overall, and the bottom as weaker then 3E: Ease of prepping, DMing monsters/npcs (+) Player class and race balance (+) Ease of DMing, general/other (+) Movement along the power curve, ie the sweet spot (+) Overall speed/ease of play (+, but something of a weakness in both) Offering viable player options (..) Support for non-combat stuff (..) Style, flavor (though this has gotten better…) (..) Limiting uneeded splat (..,a weakness in both) Flexibility in character creation (-) Supplements/adventures for the DM (-, also gotten better) Connection to past D&D, D&D tradition, D&D community (-) [/QUOTE]
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I am beginning to appreciate some of the design decisions of 4E.
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