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I am beginning to appreciate some of the design decisions of 4E.
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<blockquote data-quote="Aberzanzorax" data-source="post: 5425018" data-attributes="member: 64209"><p>One thing I'll say about prepping high level spellcasters is that the OP is right. If you do it "without fudging", and from scratch, it can take a loooong time. (Sometimes I like this...it's a fun activity like building a model and then using it.)</p><p> </p><p> </p><p>But often, I just need a caster for my game...and it's late and the game starts early in the morning.</p><p> </p><p> </p><p>So what do I do? I go to my adventures. I have dozens, if not hundreds of adventures for 3e, 3.5, and Pathfinder. Simply go with the level of the NPC and focus on adventures of that level. Even better, if you have more adventures, you can use theme, such as "drow priestess"...go for drow adventures of that lvl.</p><p> </p><p><span style="color: lime">I have found that there are almost ALWAYS available characters that are premade for me...including magic items</span> (another arduous set of decision making for NPC)...that I can use in another adventure.</p><p> </p><p>Heck, I've even used the same character a few different times with a different description, maybe 1 magic item changed, and the players have never noticed...because the situations are always different.</p><p> </p><p> </p><p>I realize not everyone has a "library" from which to choose, but I also should mention that there are some books specifically designed for this purpose...NPC galleries that contain their stats. Addditionally, one can fairly easily build up at least a small library of free (legally) available adventures from the web.</p><p> </p><p>So, while the game system is certainly not as quick for prep time as 4e, there are ways to deal with these challenges. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5425018, member: 64209"] One thing I'll say about prepping high level spellcasters is that the OP is right. If you do it "without fudging", and from scratch, it can take a loooong time. (Sometimes I like this...it's a fun activity like building a model and then using it.) But often, I just need a caster for my game...and it's late and the game starts early in the morning. So what do I do? I go to my adventures. I have dozens, if not hundreds of adventures for 3e, 3.5, and Pathfinder. Simply go with the level of the NPC and focus on adventures of that level. Even better, if you have more adventures, you can use theme, such as "drow priestess"...go for drow adventures of that lvl. [COLOR=lime]I have found that there are almost ALWAYS available characters that are premade for me...including magic items[/COLOR] (another arduous set of decision making for NPC)...that I can use in another adventure. Heck, I've even used the same character a few different times with a different description, maybe 1 magic item changed, and the players have never noticed...because the situations are always different. I realize not everyone has a "library" from which to choose, but I also should mention that there are some books specifically designed for this purpose...NPC galleries that contain their stats. Addditionally, one can fairly easily build up at least a small library of free (legally) available adventures from the web. So, while the game system is certainly not as quick for prep time as 4e, there are ways to deal with these challenges. ;) [/QUOTE]
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I am beginning to appreciate some of the design decisions of 4E.
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