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I am beginning to appreciate some of the design decisions of 4E.
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<blockquote data-quote="the Jester" data-source="post: 5429198" data-attributes="member: 1210"><p>But most of these amount to "don't run him at his full power", whether because he doesn't have the right range of options to compete with the pcs (limited spell choices), he doesn't have an appropriately-customized set of items and spells for his environment and personality, or because he has left slots unfilled (REALLY?? Have you ever seen pcs do this?). </p><p></p><p>In running epic 3e, I found that most of the quick and easy solutions are only halfway steps. They do the part of the job where you have a stat block in front of you, but they don't do the part where you know how to run that npc. Especially as the levels rise, knowing how the npc can use his abilities to some effect is very important, and that's something that takes time and effort to work out.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5429198, member: 1210"] But most of these amount to "don't run him at his full power", whether because he doesn't have the right range of options to compete with the pcs (limited spell choices), he doesn't have an appropriately-customized set of items and spells for his environment and personality, or because he has left slots unfilled (REALLY?? Have you ever seen pcs do this?). In running epic 3e, I found that most of the quick and easy solutions are only halfway steps. They do the part of the job where you have a stat block in front of you, but they don't do the part where you know how to run that npc. Especially as the levels rise, knowing how the npc can use his abilities to some effect is very important, and that's something that takes time and effort to work out. [/QUOTE]
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I am beginning to appreciate some of the design decisions of 4E.
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