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I am drafting a new campaign.
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<blockquote data-quote="ValhallaGH" data-source="post: 4157565" data-attributes="member: 41187"><p>First off, Formatting. It is your friend and makes your posts easier to read and more understandable. Bonus, more people will actually take the time to read it.</p><p></p><p>Secondly, you seem to have invested a lot of effort into aspects of the setting that won't matter to the campaign. This isn't a bad thing, but don't get so distracted by the motivations of villains four universes over that you forget to have the villains buy guns, or something equally simple.</p><p></p><p>Third, is this supposed to be a single story arc or an entire campaign? It could easily be done as either one, taking on the first tier of bad guys mucking up the multi-verse, or simply saving their home universe from complete destruction. If an entire campaign then the classical elements can sit off to the side, as the multi-world connection is an unimportant complication. If a single arc of a larger campaign then it might be nice, but only if it leads to recurring NPCs with whom the players (and the characters) can build real connections and relationships that matter.</p><p>Terra Firma inc.? Trying to create that earth connection and a pleasant association in your player's minds? It's not a bad start, actually. Hokey but effective. Kudos on that part.</p><p></p><p>A vampire villain? Really? Isn't that rather cliche? I realize that it's a cyber-punk universe, but that really just makes it worse. If cyber-punk is going to have any fantasy races, the first one is always vampires. (Zombies aren't a race, they're a type of target. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I'd apologize to any zombies reading this but we all know zombies can't actually read.)</p><p></p><p>Good Luck!</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4157565, member: 41187"] First off, Formatting. It is your friend and makes your posts easier to read and more understandable. Bonus, more people will actually take the time to read it. Secondly, you seem to have invested a lot of effort into aspects of the setting that won't matter to the campaign. This isn't a bad thing, but don't get so distracted by the motivations of villains four universes over that you forget to have the villains buy guns, or something equally simple. Third, is this supposed to be a single story arc or an entire campaign? It could easily be done as either one, taking on the first tier of bad guys mucking up the multi-verse, or simply saving their home universe from complete destruction. If an entire campaign then the classical elements can sit off to the side, as the multi-world connection is an unimportant complication. If a single arc of a larger campaign then it might be nice, but only if it leads to recurring NPCs with whom the players (and the characters) can build real connections and relationships that matter. Terra Firma inc.? Trying to create that earth connection and a pleasant association in your player's minds? It's not a bad start, actually. Hokey but effective. Kudos on that part. A vampire villain? Really? Isn't that rather cliche? I realize that it's a cyber-punk universe, but that really just makes it worse. If cyber-punk is going to have any fantasy races, the first one is always vampires. (Zombies aren't a race, they're a type of target. :D I'd apologize to any zombies reading this but we all know zombies can't actually read.) Good Luck! [/QUOTE]
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