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I Am For The Darkmaster, Actually
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<blockquote data-quote="CapnZapp" data-source="post: 8959875" data-attributes="member: 12731"><p>The fact you can only parry against one opponent is a crucial limitation.</p><p></p><p>Playing RM/MERP you quickly realize that having the platemail dwarf soak all the attacks while his friends wreck the attackers is a completely overpowered approach.</p><p></p><p>It made us realize why D&D does not allow any meaningful active defense. (Then WFRP came along and reminded us that active parrying might feel realistic but doesn't appreciably enhance the game while actually slowing down gameplay. After all, a successful parry is dice rolling and mental arithmentic spent on... no change)</p><p></p><p>I'm almost inclined to rule that you gain only half the DEF you spend of your CMB. (Not "you can only use half your CMB", mind you, I mean "for every 2 points of CMB spent you gain only +1 to Parry")</p><p></p><p>Active defense should be relegated to only desperate times, not something you rely on during regular combat. Yes, the dwarf shrugging off all the attacks might be terribly effective, but it also slows down gameplay and isn't very fun for the Dwarf player.</p><p></p><p>Much better to make active defense less useful and reduce the number of attackers to compensate for active defense's contribution to survival.</p><p></p><p>---</p><p></p><p></p><p>If I understand Disengaging correctly it allows you to fully Parry while also moving away. That seems too powerful - it seems to be written from the perspective of you parrying while also attacking: that the price you pay for Disengaging is not attacking at the same time. The overpowered option, of course, is that whenever you parry, you parry completely - since leaving a feeble attack is just a waste of time. Better to spend all your CMB on parry so you gain protection that's actually reliable. But this means that a Disengage is everything a Parry is, plus more. Expect players that choose to parry to always take the Disengage action to maybe cheese their way into some free movement while they're parrying...</p><p></p><p>If you just stand your ground doing an all-out parry that's one thing, but if you also try to escape you should have to pay something in return for the movement. Perhaps the "you're limited to half your CMB" for parry while disengaging - after all you are focusing partly on your footing and escape route.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8959875, member: 12731"] The fact you can only parry against one opponent is a crucial limitation. Playing RM/MERP you quickly realize that having the platemail dwarf soak all the attacks while his friends wreck the attackers is a completely overpowered approach. It made us realize why D&D does not allow any meaningful active defense. (Then WFRP came along and reminded us that active parrying might feel realistic but doesn't appreciably enhance the game while actually slowing down gameplay. After all, a successful parry is dice rolling and mental arithmentic spent on... no change) I'm almost inclined to rule that you gain only half the DEF you spend of your CMB. (Not "you can only use half your CMB", mind you, I mean "for every 2 points of CMB spent you gain only +1 to Parry") Active defense should be relegated to only desperate times, not something you rely on during regular combat. Yes, the dwarf shrugging off all the attacks might be terribly effective, but it also slows down gameplay and isn't very fun for the Dwarf player. Much better to make active defense less useful and reduce the number of attackers to compensate for active defense's contribution to survival. --- If I understand Disengaging correctly it allows you to fully Parry while also moving away. That seems too powerful - it seems to be written from the perspective of you parrying while also attacking: that the price you pay for Disengaging is not attacking at the same time. The overpowered option, of course, is that whenever you parry, you parry completely - since leaving a feeble attack is just a waste of time. Better to spend all your CMB on parry so you gain protection that's actually reliable. But this means that a Disengage is everything a Parry is, plus more. Expect players that choose to parry to always take the Disengage action to maybe cheese their way into some free movement while they're parrying... If you just stand your ground doing an all-out parry that's one thing, but if you also try to escape you should have to pay something in return for the movement. Perhaps the "you're limited to half your CMB" for parry while disengaging - after all you are focusing partly on your footing and escape route. [/QUOTE]
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