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I Am For The Darkmaster, Actually
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<blockquote data-quote="Staffan" data-source="post: 8959964" data-attributes="member: 907"><p>I mean binary in the sense of "You have it or you don't," or possibly "You can do it or you can't" when it comes to tiered abilities. Not in the sense of overruling everything else in the world (though on occasion that can be useful too).</p><p></p><p>For example, in RMSS there's a skill called Frenzy. It allows you to go berserk, which takes a round and requires a roll. If you succeed you get various benefits and penalties as long as you remain in the frenzy state. There's no cost associated with using it, other than the fact that it takes a round and isn't certain. Improving your Frenzy makes the skill more reliable, but the actual frenzy state remains the same. In D&D you instead have class abilities like Rage. Rage just <strong>happens</strong> – you decide to activate it, and it's there. Instead, Rage is limited by how often you can do it. Getting better at Rage means either getting more uses of it per day, or getting stronger effects from it.</p><p></p><p>Or take armor proficiency. In D&D, proficiency with various levels of armor is binary. You either know how to wear a type of armor, or you don't and take various penalties. In RMSS, each armor type starts out with a large level of penalties, and you can learn skills that gradually reduce these penalties. </p><p></p><p>For most types of special abilities, I prefer the binary approach.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8959964, member: 907"] I mean binary in the sense of "You have it or you don't," or possibly "You can do it or you can't" when it comes to tiered abilities. Not in the sense of overruling everything else in the world (though on occasion that can be useful too). For example, in RMSS there's a skill called Frenzy. It allows you to go berserk, which takes a round and requires a roll. If you succeed you get various benefits and penalties as long as you remain in the frenzy state. There's no cost associated with using it, other than the fact that it takes a round and isn't certain. Improving your Frenzy makes the skill more reliable, but the actual frenzy state remains the same. In D&D you instead have class abilities like Rage. Rage just [B]happens[/B] – you decide to activate it, and it's there. Instead, Rage is limited by how often you can do it. Getting better at Rage means either getting more uses of it per day, or getting stronger effects from it. Or take armor proficiency. In D&D, proficiency with various levels of armor is binary. You either know how to wear a type of armor, or you don't and take various penalties. In RMSS, each armor type starts out with a large level of penalties, and you can learn skills that gradually reduce these penalties. For most types of special abilities, I prefer the binary approach. [/QUOTE]
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