Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I Am For The Darkmaster, Actually
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8960492" data-attributes="member: 12731"><p>I am thankful HARP exists since it tells me there is no inherent crucial quality to the MERP rules where on one hand you say movement goes before melee, for example, but on the other hand say "conflicting actions are resolved with an opposed roll" except, perhaps, nostalgia (i.e. the TRS in vsD).</p><p></p><p>A simple roll for initiative appears to work just as well for D100 systems, since HARP is one.</p><p></p><p>You do need to keep in mind that detailed things, such as "you haven't drawn your sword yet" is already penalized in vsD, so it doesn't feel appropriate to also apply an initiative penalty (like HARP does).</p><p></p><p><u>In the end, I ended up with a relatively simple approach for my Against the Darkmaster houserules:</u></p><p></p><p>Add Swiftness and one other stat, and divide by 5. That's your initiative bonus.</p><p>The other stat should be appropriate for the situation. In a situation where you're talking with duplicitous townspeople, the other ability could be <strong>Wisdom</strong> in place of Swiftness. (If you quickly intuit a fight is brewing, you can act fast) In an obvious martial combat situation, where you see bandits running towards you on the path, the other ability could be <strong>Brawn</strong> in place of Swiftness. (Warriors are generally quick to make up their minds when they understand the situation) If you're faced with an intricate trap with many moving parts, perhaps <strong>Wits</strong> is appropriate as the second ability. In most cases, however, doubling up on <strong>Swiftness</strong> is perfectly fine.</p><p></p><p>At the start of combat, roll 1d10 and add your initiative bonus. If you and some monster is tied, you both act at the same time (so you could kill each other, neither blow interrupting the other).</p><p></p><p style="margin-left: 20px">Designer Note: I expect the static bonus to be at least comparable to the average roll (=5,5) so that ability and chance has roughly comparable if not equal impact on the final initiative score. Perhaps larger for slow starting characters, likely smaller for experienced capable characters. <em>A character with +25 in Swiftness adds +10 for example (when using SWI + SWI / 5), and will thus likely never be dead last.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I personally do not agree with systems where ability has a far higher impact and the random roll often plays zero role at all (such as the default system in HARP). Combat is far too chaotic to be that deterministic, where Bob <em>always</em> acts before Sue. Not to mention gameplay issues: how it sucks to create a character that can never act first. Why even bother rolling if the roll seldom matters?</p><p></p><p>I will probably just do cyclic initiative (=not reroll each round).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8960492, member: 12731"] I am thankful HARP exists since it tells me there is no inherent crucial quality to the MERP rules where on one hand you say movement goes before melee, for example, but on the other hand say "conflicting actions are resolved with an opposed roll" except, perhaps, nostalgia (i.e. the TRS in vsD). A simple roll for initiative appears to work just as well for D100 systems, since HARP is one. You do need to keep in mind that detailed things, such as "you haven't drawn your sword yet" is already penalized in vsD, so it doesn't feel appropriate to also apply an initiative penalty (like HARP does). [U]In the end, I ended up with a relatively simple approach for my Against the Darkmaster houserules:[/U] Add Swiftness and one other stat, and divide by 5. That's your initiative bonus. The other stat should be appropriate for the situation. In a situation where you're talking with duplicitous townspeople, the other ability could be [B]Wisdom[/B] in place of Swiftness. (If you quickly intuit a fight is brewing, you can act fast) In an obvious martial combat situation, where you see bandits running towards you on the path, the other ability could be [B]Brawn[/B] in place of Swiftness. (Warriors are generally quick to make up their minds when they understand the situation) If you're faced with an intricate trap with many moving parts, perhaps [B]Wits[/B] is appropriate as the second ability. In most cases, however, doubling up on [B]Swiftness[/B] is perfectly fine. At the start of combat, roll 1d10 and add your initiative bonus. If you and some monster is tied, you both act at the same time (so you could kill each other, neither blow interrupting the other). [INDENT]Designer Note: I expect the static bonus to be at least comparable to the average roll (=5,5) so that ability and chance has roughly comparable if not equal impact on the final initiative score. Perhaps larger for slow starting characters, likely smaller for experienced capable characters. [I]A character with +25 in Swiftness adds +10 for example (when using SWI + SWI / 5), and will thus likely never be dead last.[/I][/INDENT] [INDENT][/INDENT] [INDENT]I personally do not agree with systems where ability has a far higher impact and the random roll often plays zero role at all (such as the default system in HARP). Combat is far too chaotic to be that deterministic, where Bob [I]always[/I] acts before Sue. Not to mention gameplay issues: how it sucks to create a character that can never act first. Why even bother rolling if the roll seldom matters?[/INDENT] I will probably just do cyclic initiative (=not reroll each round). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I Am For The Darkmaster, Actually
Top