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I Am For The Darkmaster, Actually
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<blockquote data-quote="CapnZapp" data-source="post: 9183487" data-attributes="member: 12731"><p>No offense to you but I find the RM community a completely isolated fishpond community with no discernable awareness of what would be needed to put the game system back into the limelight. </p><p></p><p>What would be needed is</p><ul> <li data-xf-list-type="ul">a dozen or more adventure scenarios comparable in content, easy-of-use, balance and layout to modern 5E DM's Guild stuff</li> <li data-xf-list-type="ul">a SINGLE go to rule-set</li> </ul><p></p><p>For the first point, I was dismayed to see that except for the new Northern Woods mini-campaign by Open Ended Games, there really isn't any good d100 adventure modules. All of the old RoleMaster stuff is... let's be charitable and just say <em>really old</em>... and I mean that in every aspect you can think of. It just isn't competitive on today's market. (I found nothing I could or wanted to use myself even though I crawled what I believe to be pretty much EVERY d100 module there is)</p><p></p><p>For the second, well, if you don't realize that the d100 community will never grow as long as the petty squabbles and the rules rifts remain, I don't know what to tell you...</p><p></p><p>I'm sure the different RM editions serve the faithful well. To me, it appears as if every RoleMaster games master makes up their own scenarios, with there being close to zero energy spent on creating a decent body of publishable d100 material (and the old ShadowWorld stuff very much does not hold up). This means d100 will never again become a game that anybody talks about.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9183487, member: 12731"] No offense to you but I find the RM community a completely isolated fishpond community with no discernable awareness of what would be needed to put the game system back into the limelight. What would be needed is [LIST] [*]a dozen or more adventure scenarios comparable in content, easy-of-use, balance and layout to modern 5E DM's Guild stuff [*]a SINGLE go to rule-set [/LIST] For the first point, I was dismayed to see that except for the new Northern Woods mini-campaign by Open Ended Games, there really isn't any good d100 adventure modules. All of the old RoleMaster stuff is... let's be charitable and just say [I]really old[/I]... and I mean that in every aspect you can think of. It just isn't competitive on today's market. (I found nothing I could or wanted to use myself even though I crawled what I believe to be pretty much EVERY d100 module there is) For the second, well, if you don't realize that the d100 community will never grow as long as the petty squabbles and the rules rifts remain, I don't know what to tell you... I'm sure the different RM editions serve the faithful well. To me, it appears as if every RoleMaster games master makes up their own scenarios, with there being close to zero energy spent on creating a decent body of publishable d100 material (and the old ShadowWorld stuff very much does not hold up). This means d100 will never again become a game that anybody talks about. [/QUOTE]
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