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I am forseeing problems with feats
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<blockquote data-quote="Voss" data-source="post: 4007372" data-attributes="member: 57593"><p>Power attack, quicken spell, two weapon fighting, natural spell, craft <whatever>, iron will & company, augment summoning, spirited charge, spring attack, etc. It got notably worse with more books, of course. And presumably they aren't just looking at feats that happened to be published for the first PH. There were gems published afterwards, and a lot of garbage in it.</p><p></p><p>Its more the change in design philosophy. The good 3rd edition feats gave you options. The 4th edition feats we've been shown give you trivial bonuses, along the lines of the garbage feats that fill multiple splatbooks in 3rd edition (and infest the PH as well). The horrible things that were only worth taking as a prereq for a *really* good prestige class, which was a design flaw in itself. (Garbage now for power later isn't good design in my view). I guess thats what bothers me- the garbage looks to be the normal range for feats. And of course, things that were feats and should be open to anyone who takes the time to learn it are being incorporated as class powers. But thats another argument, already had.</p><p></p><p></p><p></p><p>So max out your perception skill. I look at it this way- this feat requires an absurd amount of ifs to be true, and it uses up multiple resources. Thats bad. Worse, its also competing directly with the heroic tier feat (the only passable one of the bunch) which lets you negate the disadvantages of being surprised, and makes it less likely you will be in the first place.</p><p></p><p>But here. That feat is only useful IF you are surprised (fail a perception check) and you are spending a limited resource (a feat) in order to spend another limited resource (AP) in order to be in a position you would have been in anyway had you rolled well and built your character 'properly' in the first place. </p><p></p><p>And yes, I just said that. Perception is a no brainer skill for heroic adventurers. People sneaking up and attacking you happens all the time. So does looking for hidden things. But it really stands out (along with initiative, if they follow Saga's horrible example and make that a skill), as a skill any surviving adventurer would have. Though I'm sure someone can come up with all sorts of justifications as to why their character's background means they shouldn't have it. Its somewhat regrettable, but the basics of the game really shout 'Take this skill, or you'll regret it!'</p></blockquote><p></p>
[QUOTE="Voss, post: 4007372, member: 57593"] Power attack, quicken spell, two weapon fighting, natural spell, craft <whatever>, iron will & company, augment summoning, spirited charge, spring attack, etc. It got notably worse with more books, of course. And presumably they aren't just looking at feats that happened to be published for the first PH. There were gems published afterwards, and a lot of garbage in it. Its more the change in design philosophy. The good 3rd edition feats gave you options. The 4th edition feats we've been shown give you trivial bonuses, along the lines of the garbage feats that fill multiple splatbooks in 3rd edition (and infest the PH as well). The horrible things that were only worth taking as a prereq for a *really* good prestige class, which was a design flaw in itself. (Garbage now for power later isn't good design in my view). I guess thats what bothers me- the garbage looks to be the normal range for feats. And of course, things that were feats and should be open to anyone who takes the time to learn it are being incorporated as class powers. But thats another argument, already had. So max out your perception skill. I look at it this way- this feat requires an absurd amount of ifs to be true, and it uses up multiple resources. Thats bad. Worse, its also competing directly with the heroic tier feat (the only passable one of the bunch) which lets you negate the disadvantages of being surprised, and makes it less likely you will be in the first place. But here. That feat is only useful IF you are surprised (fail a perception check) and you are spending a limited resource (a feat) in order to spend another limited resource (AP) in order to be in a position you would have been in anyway had you rolled well and built your character 'properly' in the first place. And yes, I just said that. Perception is a no brainer skill for heroic adventurers. People sneaking up and attacking you happens all the time. So does looking for hidden things. But it really stands out (along with initiative, if they follow Saga's horrible example and make that a skill), as a skill any surviving adventurer would have. Though I'm sure someone can come up with all sorts of justifications as to why their character's background means they shouldn't have it. Its somewhat regrettable, but the basics of the game really shout 'Take this skill, or you'll regret it!' [/QUOTE]
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I am forseeing problems with feats
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