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General Tabletop Discussion
*Dungeons & Dragons
I am going to start DMing OotA in a few days- Any advice?
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<blockquote data-quote="fearsomepirate" data-source="post: 8214759" data-attributes="member: 7021420"><p>I'm just finishing it up. I estimate we took about 2-3 sessions per chapter. Some went a bit slower.</p><p></p><p>I largely found it difficult to give the party any reason to spend much time in any town and do much beyond make a beeline toward the next thing, whatever that was. Partly this was due to me usually being pretty tired, and partly due to my party being a pretty mission-driven sort that doesn't pay attention to side quests. But they have really enjoyed it, so what do I know?</p><p></p><p>My advice is</p><p></p><p>a) The writers didn't really understand that "bounded accuracy" does not mean that five gnolls are meaningful when you're 12th level. I had to continually up the difficulty of encounters. At one point, they face a single fire elemental before a somewhat nerfed stone golem. I made it two fire elementals and a buffed golem, and they were still fine.</p><p></p><p>b) The travel is boring, especially if you're, like me, not much of an imaginative narrator. Don't waste lots of time in overland random encounters.</p><p></p><p>c) I really didn't like milestone leveling for this one. I suggest that you use XP, and fill in the gaps with side quests.</p><p></p><p>d) Flesh out characters to make the non-combat stuff interesting and fun. Some of the meetings in Gauntlgrym are pretty boring if you just do them by the book, so make sure to spice those up.</p><p></p><p>e) Spend a bit of time in the prison area establishing some rapport with NPCs to avoid the "OH THIS RACE IS CHAOTIC EVIL THAT MEANS I MURDER STAB STAB STAB" mentality some players have.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8214759, member: 7021420"] I'm just finishing it up. I estimate we took about 2-3 sessions per chapter. Some went a bit slower. I largely found it difficult to give the party any reason to spend much time in any town and do much beyond make a beeline toward the next thing, whatever that was. Partly this was due to me usually being pretty tired, and partly due to my party being a pretty mission-driven sort that doesn't pay attention to side quests. But they have really enjoyed it, so what do I know? My advice is a) The writers didn't really understand that "bounded accuracy" does not mean that five gnolls are meaningful when you're 12th level. I had to continually up the difficulty of encounters. At one point, they face a single fire elemental before a somewhat nerfed stone golem. I made it two fire elementals and a buffed golem, and they were still fine. b) The travel is boring, especially if you're, like me, not much of an imaginative narrator. Don't waste lots of time in overland random encounters. c) I really didn't like milestone leveling for this one. I suggest that you use XP, and fill in the gaps with side quests. d) Flesh out characters to make the non-combat stuff interesting and fun. Some of the meetings in Gauntlgrym are pretty boring if you just do them by the book, so make sure to spice those up. e) Spend a bit of time in the prison area establishing some rapport with NPCs to avoid the "OH THIS RACE IS CHAOTIC EVIL THAT MEANS I MURDER STAB STAB STAB" mentality some players have. [/QUOTE]
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Community
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I am going to start DMing OotA in a few days- Any advice?
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