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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
I am Happy They Finally Announced 4E
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<blockquote data-quote="(contact)" data-source="post: 3713208" data-attributes="member: 41"><p>From what we're hearing so far, 4e seems more focused on creating fluid, dynamic tactical combat and far less concerned with the classic old-school exploration themes. </p><p></p><p>Or rather, it's most likely about wondrous exploration (the "ohmygod that's cool" moments) rather than exploration as a tactical challenge ("how many torches do we have left? Who brought the iron spikes?").</p><p></p><p>As a player who started playing during the white-box era, I have to say that I prefer the premise of 4e to the premise of OD&D. If your ideal D&D session is solving the exploration puzzle that is the dungeon, and being led through a DM-centered story, by all means go for it. The point of the game is always just to have fun.</p><p></p><p>But for me, the old-school tropes of empty rooms, resource management, "mapping," controlled environments and DM-driven plotlines leave me flat. </p><p></p><p>I think the players should be at the center of the story; I think they should have an opportunity to drive the action, plot and even metaplot. My best campaigns of the past have been the ones where this happens. D&D is most interesting to me as a group story-crafting event wedded to a tactical fantasy combat game.</p><p></p><p>My best groups have really enjoyed the tactical combat in 3e, and we've milked it for a lot of fantastic scenes and moments. I am looking forward to a more fluid and streamlined version of the combat system in 4e. </p><p></p><p>Getting mechanical bennies for leveling creates engagement with the character power arc -- the more balanced choices for any given PC at level-up the better. I do appreciate that the PCs can be very good at what they do, and I think that it makes the game more fun. I don't need the 4e fighter to balance with the 2e or 3e fighter, just the 4e monsters.</p><p></p><p>So far, everything looks great for 4e. The ideas are all in the right place, IMO, and eventually, we'll all know if the mechanics actualize them.</p></blockquote><p></p>
[QUOTE="(contact), post: 3713208, member: 41"] From what we're hearing so far, 4e seems more focused on creating fluid, dynamic tactical combat and far less concerned with the classic old-school exploration themes. Or rather, it's most likely about wondrous exploration (the "ohmygod that's cool" moments) rather than exploration as a tactical challenge ("how many torches do we have left? Who brought the iron spikes?"). As a player who started playing during the white-box era, I have to say that I prefer the premise of 4e to the premise of OD&D. If your ideal D&D session is solving the exploration puzzle that is the dungeon, and being led through a DM-centered story, by all means go for it. The point of the game is always just to have fun. But for me, the old-school tropes of empty rooms, resource management, "mapping," controlled environments and DM-driven plotlines leave me flat. I think the players should be at the center of the story; I think they should have an opportunity to drive the action, plot and even metaplot. My best campaigns of the past have been the ones where this happens. D&D is most interesting to me as a group story-crafting event wedded to a tactical fantasy combat game. My best groups have really enjoyed the tactical combat in 3e, and we've milked it for a lot of fantastic scenes and moments. I am looking forward to a more fluid and streamlined version of the combat system in 4e. Getting mechanical bennies for leveling creates engagement with the character power arc -- the more balanced choices for any given PC at level-up the better. I do appreciate that the PCs can be very good at what they do, and I think that it makes the game more fun. I don't need the 4e fighter to balance with the 2e or 3e fighter, just the 4e monsters. So far, everything looks great for 4e. The ideas are all in the right place, IMO, and eventually, we'll all know if the mechanics actualize them. [/QUOTE]
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I am Happy They Finally Announced 4E
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