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I am highly skeptical of the Unreal VTT
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<blockquote data-quote="ReshiIRE" data-source="post: 8738920" data-attributes="member: 7031231"><p>I don't trust Wizards to be very consumer friendly with their VTT considering I think Paizo's complete openness of rules and options minus fluff is significantly more friendly to everyone. Mind, Paizo is the exception compared to every other company, but I hope that they would set a standard now. </p><p></p><p>I wouuld also be somewhat weary in terms of the system requirements for their VTT considering the use of Unreal. It can scale down but I wonder if they will have any difficulty in reaching a market that other VTTs do not.</p><p></p><p>Finally, the fact the VTT is <em>specifically</em> for D&D means it's going to not get the revenue streams of others or allow pivoting, which a sizable percentage of customers likely would want. And I know D&D is nearly the entire RPG market, but it's still a flaw.</p><p></p><p>This is semi-offtopic but I will note that Fantasy Grounds only changed to Unity in the past few years. No idea <em>why</em> they changed too Unity in particular, but I'm guessing it was purely for easy of development and they did not invest a lot in performance.</p><p></p><p>Hussar, I am guessing you have tried other options than Fantasy Grounds? It seems like quite an expensive option commpared to current competitors, but I presume there's reasons you've had to stick by it.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8738920, member: 7031231"] I don't trust Wizards to be very consumer friendly with their VTT considering I think Paizo's complete openness of rules and options minus fluff is significantly more friendly to everyone. Mind, Paizo is the exception compared to every other company, but I hope that they would set a standard now. I wouuld also be somewhat weary in terms of the system requirements for their VTT considering the use of Unreal. It can scale down but I wonder if they will have any difficulty in reaching a market that other VTTs do not. Finally, the fact the VTT is [I]specifically[/I] for D&D means it's going to not get the revenue streams of others or allow pivoting, which a sizable percentage of customers likely would want. And I know D&D is nearly the entire RPG market, but it's still a flaw. This is semi-offtopic but I will note that Fantasy Grounds only changed to Unity in the past few years. No idea [I]why[/I] they changed too Unity in particular, but I'm guessing it was purely for easy of development and they did not invest a lot in performance. Hussar, I am guessing you have tried other options than Fantasy Grounds? It seems like quite an expensive option commpared to current competitors, but I presume there's reasons you've had to stick by it. [/QUOTE]
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I am highly skeptical of the Unreal VTT
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