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I am highly skeptical of the Unreal VTT
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<blockquote data-quote="Reynard" data-source="post: 8739517" data-attributes="member: 467"><p>This is another element of visually strong (2D or 3D) VTTs I have noticed some folks get frustrated with: the higher the visual fidelity, the harder it can be to make your character (or monster or adventure location or whatever) appear like the one in your head and the less you can rely on other players using their minds eye. This isn't really a new problem. People have been seeking just the right mini and struggling with building perfect terrain since the inception of the hobby, but I think graphic intensive VTTs exacerbate the problem.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8739517, member: 467"] This is another element of visually strong (2D or 3D) VTTs I have noticed some folks get frustrated with: the higher the visual fidelity, the harder it can be to make your character (or monster or adventure location or whatever) appear like the one in your head and the less you can rely on other players using their minds eye. This isn't really a new problem. People have been seeking just the right mini and struggling with building perfect terrain since the inception of the hobby, but I think graphic intensive VTTs exacerbate the problem. [/QUOTE]
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I am highly skeptical of the Unreal VTT
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