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General Tabletop Discussion
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I am highly skeptical of the Unreal VTT
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<blockquote data-quote="UngainlyTitan" data-source="post: 8739519" data-attributes="member: 28487"><p>My thoughts on this have varied a lot since the announcement, but it does look lovely. </p><p>However, 3d model/map creation is hard and not for the casual DM. I create maps for FantasyGrounds using Dungeondraft and Wonderdraft and they are easy to use. I do not use the native FGU map creation tools because it has a massive learning curve and I have not found a series of bite sized tutorials (10 to 15 minutes or so) to take me through the process.</p><p></p><p>They (WoTC) appear to be taking about assets as tilesets. This would make easier but tilesets are always a compromise between the map in your head and what the tiles you own can manage. Worse than that, the more tilesets you own then tileset management becomes an issue.</p><p>This will be worse with a 3rd dimension.</p><p></p><p>I think that they are going 3d because they have an eye on the AR/VR market down the line. I really like the prospect of AR in face to face play or over the wire in the future.</p><p></p><p>I could see them offering the VTT cheap or even free as a loss leader but I could easily see it as microtransaction central.</p><p></p><p>Questions I have;</p><p>Is it D&D only?</p><p>Is it tightly integrated with D&DBeyond or could you roll up with you books beside you, manually enter your character sheet and play as if at a real table?</p><p>Homebrewing and modding?</p><p>Is it scriptable?</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8739519, member: 28487"] My thoughts on this have varied a lot since the announcement, but it does look lovely. However, 3d model/map creation is hard and not for the casual DM. I create maps for FantasyGrounds using Dungeondraft and Wonderdraft and they are easy to use. I do not use the native FGU map creation tools because it has a massive learning curve and I have not found a series of bite sized tutorials (10 to 15 minutes or so) to take me through the process. They (WoTC) appear to be taking about assets as tilesets. This would make easier but tilesets are always a compromise between the map in your head and what the tiles you own can manage. Worse than that, the more tilesets you own then tileset management becomes an issue. This will be worse with a 3rd dimension. I think that they are going 3d because they have an eye on the AR/VR market down the line. I really like the prospect of AR in face to face play or over the wire in the future. I could see them offering the VTT cheap or even free as a loss leader but I could easily see it as microtransaction central. Questions I have; Is it D&D only? Is it tightly integrated with D&DBeyond or could you roll up with you books beside you, manually enter your character sheet and play as if at a real table? Homebrewing and modding? Is it scriptable? [/QUOTE]
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I am highly skeptical of the Unreal VTT
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