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I am highly skeptical of the Unreal VTT
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<blockquote data-quote="Ruin Explorer" data-source="post: 8742122" data-attributes="member: 18"><p>Just to pile on a bit more on the VTT.</p><p></p><p>I watched the video bit on the VTT.</p><p></p><p>Let's be clear, WotC, none of that is going to happen at launch. None of that. It's all bollocks, all of it. Much of it will never happen.</p><ul> <li data-xf-list-type="ul">The graphics won't look that good on default settings, or any normal settings.</li> <li data-xf-list-type="ul">It won't run that well - or anywhere near it - what they were showing? That's the sort of thing that makes a 3080 stutter. And the average graphics card in a couple of years will still be a lot weaker than that, even on gaming rigs.</li> <li data-xf-list-type="ul">The models won't be as individualized - they'll look waaaaay more generic and bland.</li> <li data-xf-list-type="ul">The models won't have that neat "hand-painted" looking finish.</li> <li data-xf-list-type="ul">The monster models won't be as diverse in pose as shown - at least not without extreme effort.</li> <li data-xf-list-type="ul">The interface will not be smooth, and will in fact, be extremely annoying to use, particularly for the DM. Y'all have never designed a VTT before, and AFAICT, don't have a single experienced VTT designer or turn-based videogame designer on the staff. You will make<em> every possible mistake</em> when designing this.</li> <li data-xf-list-type="ul">No-one outside of some ultra-tech-y dude with a $5000 setup is going to be able to sync a real tabletop and a VTT, and even for him it won't be reliable. That's just silly.</li> <li data-xf-list-type="ul">You are not going to give us all the pieces you put into every adventure and then let us use them to build things, because it's going to be enormously more work to make a tile-based system like that function than you think.</li> </ul><p>I could go on, but this absolutely reeks of the pre-release marketing that 4E had. I am aware that they have more time. But they have at most two years. Building the engine (yeah, within UE5, which I hard-guarantee none of the developers have significant experience with, because that'd be impossible) and developing the insane number of ultra-high-res assets you'd need just to do a BASIC D&D setup, like a really basic full-length (but not campaign-length) adventure is on par with developing a fully-functional AAA videogame, just skipping most of the animation and rigging (which is not going to save you anywhere near enough time). And because it's D&D, it needs the DM to able to arbitrarily stop things, reverse things, add things, change things, and so on, which is going to be pretty challenging and something videogames can avoid. Oh and it also requires an incredibly full-featured character-designer, one that's got to account for a loads of different races/subraces even if just PHB (and they added a giant challenge with Aardlings lol!), far more than any videogame which has a similar-quality editor has ever had. People won't be okay without stuff like different sizes/weights, choosing clothes, detailed colour options, etc. Aaaand a fully-featured dungeon-designer and wilderness designer, which has been eternally challenging for all sorts of people.</p><p></p><p>I again, I could go on and on.</p><p></p><p>There is absolutely no possibility of this being ready for launch, in two years, in any form that actually resembles what they showed there, let alone, that matches the hype they were talking. No possible way.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8742122, member: 18"] Just to pile on a bit more on the VTT. I watched the video bit on the VTT. Let's be clear, WotC, none of that is going to happen at launch. None of that. It's all bollocks, all of it. Much of it will never happen. [LIST] [*]The graphics won't look that good on default settings, or any normal settings. [*]It won't run that well - or anywhere near it - what they were showing? That's the sort of thing that makes a 3080 stutter. And the average graphics card in a couple of years will still be a lot weaker than that, even on gaming rigs. [*]The models won't be as individualized - they'll look waaaaay more generic and bland. [*]The models won't have that neat "hand-painted" looking finish. [*]The monster models won't be as diverse in pose as shown - at least not without extreme effort. [*]The interface will not be smooth, and will in fact, be extremely annoying to use, particularly for the DM. Y'all have never designed a VTT before, and AFAICT, don't have a single experienced VTT designer or turn-based videogame designer on the staff. You will make[I] every possible mistake[/I] when designing this. [*]No-one outside of some ultra-tech-y dude with a $5000 setup is going to be able to sync a real tabletop and a VTT, and even for him it won't be reliable. That's just silly. [*]You are not going to give us all the pieces you put into every adventure and then let us use them to build things, because it's going to be enormously more work to make a tile-based system like that function than you think. [/LIST] I could go on, but this absolutely reeks of the pre-release marketing that 4E had. I am aware that they have more time. But they have at most two years. Building the engine (yeah, within UE5, which I hard-guarantee none of the developers have significant experience with, because that'd be impossible) and developing the insane number of ultra-high-res assets you'd need just to do a BASIC D&D setup, like a really basic full-length (but not campaign-length) adventure is on par with developing a fully-functional AAA videogame, just skipping most of the animation and rigging (which is not going to save you anywhere near enough time). And because it's D&D, it needs the DM to able to arbitrarily stop things, reverse things, add things, change things, and so on, which is going to be pretty challenging and something videogames can avoid. Oh and it also requires an incredibly full-featured character-designer, one that's got to account for a loads of different races/subraces even if just PHB (and they added a giant challenge with Aardlings lol!), far more than any videogame which has a similar-quality editor has ever had. People won't be okay without stuff like different sizes/weights, choosing clothes, detailed colour options, etc. Aaaand a fully-featured dungeon-designer and wilderness designer, which has been eternally challenging for all sorts of people. I again, I could go on and on. There is absolutely no possibility of this being ready for launch, in two years, in any form that actually resembles what they showed there, let alone, that matches the hype they were talking. No possible way. [/QUOTE]
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