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I am highly skeptical of the Unreal VTT
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8742334" data-attributes="member: 42856"><p>OK, I bite.</p><p></p><p>My reservations against the VTT are threefold, they are fears of something that could happen, not something we're hinted will happen.</p><p></p><p>1. They are trying to integrate digital tool more than before with their "One" strategy (fact). Fear: I fear that the rules will evolve toward things that are easier to track in the VTT or remove things that were fun but would be a pain to integrate, while promoting a gameplay that allows for interesting tactical battle (forced movement, compounded attacks of opportunity...) or would be more complicated without digital tools (a revamped initiative system that is great if the computer is doing all the calculations, but a pain in the neck if you're doing that at a table).</p><p></p><p>2. If they are doing "just well", then it would be great for me, as they'd support both venues of moneymaking, but if they do "barely enough", that will be resources diverted from creating interesting things to me, toward creating digital assets and that would be a net loss for me. If they fail quickly, it has no impact (unless they fail so much that they go bankrupt, but I think they have more business acumen than that...) On the "resource" front, I also fear that it might delay interesting adventure as they are delayed because the tech side isn't ready.</p><p></p><p>3. If they move everything toward dndbeyond, and even one of my players won't follow suit in a purely-subscription based model, all my group won't follow suit. (This is the least likely, as I guess they are still making money from people without dndbeyond accounts, but I often feel I am in a dying minority here. [That wouldn't be bad: we have many game systems available, so I can live with the fears explained above].</p><p></p><p>On the other hand, I have fewer fears than you toward the technological side of the thing.</p><p></p><p></p><p></p><p></p><p>The unreal engine is scheduled to power games released in 2022 (albeit sometimes very demanding games). If they are targetting late-2024, it will probably be able to run on "average" PCs by then.</p><p></p><p></p><p></p><p>I don't know what exactly is ressource-consuming, but the engine is suppose to run animated monsters. If they are going for a "mini" feel, it is just 3D models moving, unanimated, from token position #1 to token position #2 (with the ruler). I thought it would lessen the burden on the graphic card.</p><p></p><p></p><p></p><p>Unless you pay for it. I guess that's how they'll make money out of it. Sure, anyone will be able to use the generic goblin token to represent the three Celestial Dragons, but there will be a substantial part of the market that will shell out the money for the official Celestial Dragons models, and maybe the exclusive Platinum set of Celestial Dragons. They'll be selling virtual minis, so we can expect them to provide a lot of diversity.</p><p></p><p>I am unsure about the players token, but twice in the video they mention "playing you in the game". They might make a big effort on providing a player-facing customizing tool.</p><p></p><p></p><p></p><p>Can't they buy a major VTT player outright?</p><p></p><p></p><p></p><p></p><p>I share your concern about the price tag.</p><p></p><p></p><p></p><p>I even fear that they won't allow custom monsters anymore. You want your zombie to be oozing a poisonous aura? Sure, let's create a custom monster for the low price of 0.99 USD+VAT. [maybe that would make people flee, so that would be too extreme.]</p><p></p><p></p><p>Really? (I am not in this field...) I'd think it would be less intensive...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8742334, member: 42856"] OK, I bite. My reservations against the VTT are threefold, they are fears of something that could happen, not something we're hinted will happen. 1. They are trying to integrate digital tool more than before with their "One" strategy (fact). Fear: I fear that the rules will evolve toward things that are easier to track in the VTT or remove things that were fun but would be a pain to integrate, while promoting a gameplay that allows for interesting tactical battle (forced movement, compounded attacks of opportunity...) or would be more complicated without digital tools (a revamped initiative system that is great if the computer is doing all the calculations, but a pain in the neck if you're doing that at a table). 2. If they are doing "just well", then it would be great for me, as they'd support both venues of moneymaking, but if they do "barely enough", that will be resources diverted from creating interesting things to me, toward creating digital assets and that would be a net loss for me. If they fail quickly, it has no impact (unless they fail so much that they go bankrupt, but I think they have more business acumen than that...) On the "resource" front, I also fear that it might delay interesting adventure as they are delayed because the tech side isn't ready. 3. If they move everything toward dndbeyond, and even one of my players won't follow suit in a purely-subscription based model, all my group won't follow suit. (This is the least likely, as I guess they are still making money from people without dndbeyond accounts, but I often feel I am in a dying minority here. [That wouldn't be bad: we have many game systems available, so I can live with the fears explained above]. On the other hand, I have fewer fears than you toward the technological side of the thing. The unreal engine is scheduled to power games released in 2022 (albeit sometimes very demanding games). If they are targetting late-2024, it will probably be able to run on "average" PCs by then. I don't know what exactly is ressource-consuming, but the engine is suppose to run animated monsters. If they are going for a "mini" feel, it is just 3D models moving, unanimated, from token position #1 to token position #2 (with the ruler). I thought it would lessen the burden on the graphic card. Unless you pay for it. I guess that's how they'll make money out of it. Sure, anyone will be able to use the generic goblin token to represent the three Celestial Dragons, but there will be a substantial part of the market that will shell out the money for the official Celestial Dragons models, and maybe the exclusive Platinum set of Celestial Dragons. They'll be selling virtual minis, so we can expect them to provide a lot of diversity. I am unsure about the players token, but twice in the video they mention "playing you in the game". They might make a big effort on providing a player-facing customizing tool. Can't they buy a major VTT player outright? I share your concern about the price tag. I even fear that they won't allow custom monsters anymore. You want your zombie to be oozing a poisonous aura? Sure, let's create a custom monster for the low price of 0.99 USD+VAT. [maybe that would make people flee, so that would be too extreme.] Really? (I am not in this field...) I'd think it would be less intensive... [/QUOTE]
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