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General Tabletop Discussion
*Dungeons & Dragons
I am highly skeptical of the Unreal VTT
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<blockquote data-quote="Imaro" data-source="post: 8744727" data-attributes="member: 48965"><p>This is the disconnect for me... it's not a videogame... it in no way requires the amount or complexity of coding a videogame would. It is a collection of assets you can manually move... seriously most (all) basic VTT's let you snap grid pieces so that's not cutting edge design or development work and having manually moveable assets isn't cutting edge either (no animations, interactions, etc.)... modelling and skins is where the bulk of the work would be and they will be static. The UE5 engine does the heavy lifting for the graphics and the reason so many live action videogames sell a multitude of skins and static models is because they are cheap and relatively easy to make. </p><p></p><p></p><p></p><p>Who is on their design/development team? Again UE5 is not hard to use, tons of studios are easily putting out graphic demos with it and the VTT isn't a videogame. The business model doesn't stop them from creating tiles, models or skins... regardless of how they eventually choose to package and sell them. I think we will have the basic VTT in 2 years and I think the minis, tiles and functionality will continue to grow from there.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8744727, member: 48965"] This is the disconnect for me... it's not a videogame... it in no way requires the amount or complexity of coding a videogame would. It is a collection of assets you can manually move... seriously most (all) basic VTT's let you snap grid pieces so that's not cutting edge design or development work and having manually moveable assets isn't cutting edge either (no animations, interactions, etc.)... modelling and skins is where the bulk of the work would be and they will be static. The UE5 engine does the heavy lifting for the graphics and the reason so many live action videogames sell a multitude of skins and static models is because they are cheap and relatively easy to make. Who is on their design/development team? Again UE5 is not hard to use, tons of studios are easily putting out graphic demos with it and the VTT isn't a videogame. The business model doesn't stop them from creating tiles, models or skins... regardless of how they eventually choose to package and sell them. I think we will have the basic VTT in 2 years and I think the minis, tiles and functionality will continue to grow from there. [/QUOTE]
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I am highly skeptical of the Unreal VTT
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