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I am highly skeptical of the Unreal VTT
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<blockquote data-quote="Ruin Explorer" data-source="post: 8744735" data-attributes="member: 18"><p>I agree that we disagree here.</p><p></p><p>This requires most of the same things a video game does, and you seem not to be aware of that. You seem to think it's trivial to make 3D VTT like this. It isn't. This is challenging. This is not some lightweight browser-window thing that can rely on synergising a bunch of existing off-the-shelf components or plug-ins, but you're treating it like it is.</p><p></p><p>The decision to use UE5 means they're not going to have access to a bunch of pre-developed stuff (not for a few years yet). They're going to have to develop virtually everything for themselves - networking, UI, however it accesses the rules (and that cannot just be the current Beyond, because it is nowhere near up to the task), all the management of turns and initiative, and so on. That's very similar to what you need to do for a turn-based game, except the networking here needs to be way better. They may well also be integrating voice/video and so on.</p><p></p><p>I think it's possible they'll have something basic by then, but I don't think it's going to resemble what they showed. It's even possible it'll be entirely separate VTT. One scenario I can see if that, if the Beyond VTT was far along, it might be worth developing that as a stopgap whilst they work on the 3D VTT.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8744735, member: 18"] I agree that we disagree here. This requires most of the same things a video game does, and you seem not to be aware of that. You seem to think it's trivial to make 3D VTT like this. It isn't. This is challenging. This is not some lightweight browser-window thing that can rely on synergising a bunch of existing off-the-shelf components or plug-ins, but you're treating it like it is. The decision to use UE5 means they're not going to have access to a bunch of pre-developed stuff (not for a few years yet). They're going to have to develop virtually everything for themselves - networking, UI, however it accesses the rules (and that cannot just be the current Beyond, because it is nowhere near up to the task), all the management of turns and initiative, and so on. That's very similar to what you need to do for a turn-based game, except the networking here needs to be way better. They may well also be integrating voice/video and so on. I think it's possible they'll have something basic by then, but I don't think it's going to resemble what they showed. It's even possible it'll be entirely separate VTT. One scenario I can see if that, if the Beyond VTT was far along, it might be worth developing that as a stopgap whilst they work on the 3D VTT. [/QUOTE]
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I am highly skeptical of the Unreal VTT
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