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I am highly skeptical of the Unreal VTT
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<blockquote data-quote="UngainlyTitan" data-source="post: 8744791" data-attributes="member: 28487"><p>Your rhetoric on this is way over the top and doing your case no favours. I mean, sure if WoTC is approaching with all the incompetence you are suggesting then ok it will be a disaster but you have no more insider knowledge than the rest of us, do you?</p><p></p><p>Why?</p><p></p><p>Again why? clearly they have been planning the rest of it for some years so why not the VTT.</p><p></p><p>So, this does not need Unreal engine, not right now. The graphic quality is not what will cause this application to live or die. If the models are pretty, for sufficient value of pretty and the terrain is not too shabby, it will do. You do not need, animation or dynamic lightning or shadowing (in the gaming sense, not VTT sense). The VTT will live or die on the efficiency of networking code and the ease of creation of maps. Which the main source of my scepticism.</p><p>In my opinion a VTT needs ease of setting up maps, some fog of war (optional) and ideally some good campaign management tools and most of all. Seamless networking, glitching in the networking, desynchronization, failure to connect with the DM will all kill a VTT irrespective of all other bell and whistles.</p><p>If this project fails it will be because the 3 terrain management is too much work for the DMs. Pre-fabbed APs are all very well but you have to support the home brewer and the campaign that goes off piste.</p><p>However, that said I am pretty sure everything is deliverable expect, possibly the map making and tile management.</p><p></p><p>That is pure speculation.</p><p></p><p>Not for final release, there I agree, at best we will see Early Access/Beta but that should be doable.</p><p></p><p>Will there be a beta in 2024, I do not know but your speculation about the dev team is exactly that. Speculation, you do not know and neither do I. WoTC/Hasbro has the resources to hire such a team but even with the best will in the world software is a tricky business.</p><p>What I do expect is that WoTC will stick with it, irrespective of what happens in 2024. And it will never be a 2d VTT.</p><p></p><p>I think that once D&DBeyond became workable and 5e successful beyond expectations they have been eying the opportunity to resurrect Gleemax. I also think that they are looking at developments in VR/AR and thinking beyond 2024 when the tech will be cheap and good enough for retail consumers and betting that this is where online VTT play is going. Hence the 3d VTT.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8744791, member: 28487"] Your rhetoric on this is way over the top and doing your case no favours. I mean, sure if WoTC is approaching with all the incompetence you are suggesting then ok it will be a disaster but you have no more insider knowledge than the rest of us, do you? Why? Again why? clearly they have been planning the rest of it for some years so why not the VTT. So, this does not need Unreal engine, not right now. The graphic quality is not what will cause this application to live or die. If the models are pretty, for sufficient value of pretty and the terrain is not too shabby, it will do. You do not need, animation or dynamic lightning or shadowing (in the gaming sense, not VTT sense). The VTT will live or die on the efficiency of networking code and the ease of creation of maps. Which the main source of my scepticism. In my opinion a VTT needs ease of setting up maps, some fog of war (optional) and ideally some good campaign management tools and most of all. Seamless networking, glitching in the networking, desynchronization, failure to connect with the DM will all kill a VTT irrespective of all other bell and whistles. If this project fails it will be because the 3 terrain management is too much work for the DMs. Pre-fabbed APs are all very well but you have to support the home brewer and the campaign that goes off piste. However, that said I am pretty sure everything is deliverable expect, possibly the map making and tile management. That is pure speculation. Not for final release, there I agree, at best we will see Early Access/Beta but that should be doable. Will there be a beta in 2024, I do not know but your speculation about the dev team is exactly that. Speculation, you do not know and neither do I. WoTC/Hasbro has the resources to hire such a team but even with the best will in the world software is a tricky business. What I do expect is that WoTC will stick with it, irrespective of what happens in 2024. And it will never be a 2d VTT. I think that once D&DBeyond became workable and 5e successful beyond expectations they have been eying the opportunity to resurrect Gleemax. I also think that they are looking at developments in VR/AR and thinking beyond 2024 when the tech will be cheap and good enough for retail consumers and betting that this is where online VTT play is going. Hence the 3d VTT. [/QUOTE]
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