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I am highly skeptical of the Unreal VTT
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<blockquote data-quote="Ruin Explorer" data-source="post: 8744804" data-attributes="member: 18"><p>From the DDB developers and their constant complaints about the data model and endlessly using as a reason why they couldn't do things. For example, they hold that the data model prevents them from doing Supernatural Gifts, Dark Gifts, Piety or other stuff. That's not me saying that, that's them. They've also used as an excuse for basically everything they don't have.</p><p></p><p></p><p>The problem here is that WotC clearly doesn't agree with you based on their statements and what they've been showing.</p><p></p><p>I do agree with as to what's important, but WotC does not. Them selecting the UE5 engine, going for ultra-high-res models with fancy lighting/post-processing and so on tells us very clearly what their priorities are, and they're not "getting a basic VTT working with super-easy map creation and strong fog-of-war control" (which I agree is the right way to go).</p><p></p><p>Because they can't have planned for "some years" an engine that came out on April 5th, and a acquisition they only made on April 13th. It's not complicated lol.</p><p></p><p>Because nothing they've shown or said suggests this is in active development, and multiple things suggest it isn't. Your question was answered by the post you're quoting from.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8744804, member: 18"] From the DDB developers and their constant complaints about the data model and endlessly using as a reason why they couldn't do things. For example, they hold that the data model prevents them from doing Supernatural Gifts, Dark Gifts, Piety or other stuff. That's not me saying that, that's them. They've also used as an excuse for basically everything they don't have. The problem here is that WotC clearly doesn't agree with you based on their statements and what they've been showing. I do agree with as to what's important, but WotC does not. Them selecting the UE5 engine, going for ultra-high-res models with fancy lighting/post-processing and so on tells us very clearly what their priorities are, and they're not "getting a basic VTT working with super-easy map creation and strong fog-of-war control" (which I agree is the right way to go). Because they can't have planned for "some years" an engine that came out on April 5th, and a acquisition they only made on April 13th. It's not complicated lol. Because nothing they've shown or said suggests this is in active development, and multiple things suggest it isn't. Your question was answered by the post you're quoting from. [/QUOTE]
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I am highly skeptical of the Unreal VTT
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