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I am highly skeptical of the Unreal VTT
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<blockquote data-quote="Ruin Explorer" data-source="post: 8745972" data-attributes="member: 18"><p>Me and Hussar will I think, regardless of who ends up being right.</p><p></p><p>Of course just to screw us both WotC will probably release a VTT that's like 3D and superficially LOOKS like that VTT, but is awful and doesn't work right or do any of the things they said in 2024, so we can both be right/wrong and both disappointed.</p><p></p><p>That doesn't mean that it's in active development, though, that's kind of my point - the prototyping you do in pre-production includes stuff like that. And "early development" can be either pre-production or early on in active development, I've heard game devs use it to mean either.</p><p></p><p>We don't know, of course. I certainly don't believe the mini-movement they show is from an actual VTT that functions lol.</p><p></p><p>They could have, I just don't believe they did from the timing and the way they're talking about it. Usually if a company has done that, they're proud of their preparation and mention it, like "We've been working on this for over a year now and we're proud to show you..."-type stuff. I admit this is more instinct than fact, but we'll see.</p><p></p><p>I don't think they "always" had those problems. Earlier on, when Curse were running them, they seemed to have plenty of resources, developed rapidly, kept up a ton of information on what they were doing, were highly responsive to questions about what they were doing, and seemed to have relatively little problem implementing UAs. Then they got sold to Fandom and things slowed down a bit, but they kept monthly roadmap updates and kept explaining stuff. However, at this point they seemed to start losing people, as familiar names went away and new ones appeared, and in 2019 they seem to start really struggling with their own product. Stuff which they had thought they'd do easily was just not happening, and we were seeing much more focus on monetized stuff like the development of the digital dice and so on. Then in late 2020 and into 2021 it slowed down even more. The roadmap and all updates basically either ceased or became vague videos which were irregular rather than monthly. Loads of names disappeared and weren't replaced. The one person who was doing comms got sick (poor thing - edit: to be clear that's not sarcastic, when I say "poor thing" I genuinely feel bad for someone!). Indeed they openly stated they no longer had enough people to do some of the updates and so on that they used to. They couldn't handle UA anymore in mid-2021 (even simple stuff). Finally this year WotC bought them. So far there's been no improvement to Beyond (admittedly it's only been like what, three months?). They've not become more responsive, long-promised features still haven't been added (even stuff like Supernatural Gifts), and so on. They did get a changelog at some point though.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8745972, member: 18"] Me and Hussar will I think, regardless of who ends up being right. Of course just to screw us both WotC will probably release a VTT that's like 3D and superficially LOOKS like that VTT, but is awful and doesn't work right or do any of the things they said in 2024, so we can both be right/wrong and both disappointed. That doesn't mean that it's in active development, though, that's kind of my point - the prototyping you do in pre-production includes stuff like that. And "early development" can be either pre-production or early on in active development, I've heard game devs use it to mean either. We don't know, of course. I certainly don't believe the mini-movement they show is from an actual VTT that functions lol. They could have, I just don't believe they did from the timing and the way they're talking about it. Usually if a company has done that, they're proud of their preparation and mention it, like "We've been working on this for over a year now and we're proud to show you..."-type stuff. I admit this is more instinct than fact, but we'll see. I don't think they "always" had those problems. Earlier on, when Curse were running them, they seemed to have plenty of resources, developed rapidly, kept up a ton of information on what they were doing, were highly responsive to questions about what they were doing, and seemed to have relatively little problem implementing UAs. Then they got sold to Fandom and things slowed down a bit, but they kept monthly roadmap updates and kept explaining stuff. However, at this point they seemed to start losing people, as familiar names went away and new ones appeared, and in 2019 they seem to start really struggling with their own product. Stuff which they had thought they'd do easily was just not happening, and we were seeing much more focus on monetized stuff like the development of the digital dice and so on. Then in late 2020 and into 2021 it slowed down even more. The roadmap and all updates basically either ceased or became vague videos which were irregular rather than monthly. Loads of names disappeared and weren't replaced. The one person who was doing comms got sick (poor thing - edit: to be clear that's not sarcastic, when I say "poor thing" I genuinely feel bad for someone!). Indeed they openly stated they no longer had enough people to do some of the updates and so on that they used to. They couldn't handle UA anymore in mid-2021 (even simple stuff). Finally this year WotC bought them. So far there's been no improvement to Beyond (admittedly it's only been like what, three months?). They've not become more responsive, long-promised features still haven't been added (even stuff like Supernatural Gifts), and so on. They did get a changelog at some point though. [/QUOTE]
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