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I am highly skeptical of the Unreal VTT
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<blockquote data-quote="Ruin Explorer" data-source="post: 8746033" data-attributes="member: 18"><p>So like in the industry I work in, IT products are become a bigger and bigger part, and firms like the one I work at are becoming more and more involved in putting them out, and what I'm seeing a lot of, in my sector is not what I'd call lying, per se, but like, "bad information".</p><p></p><p>Particularly often you see a company say they're going to do a thing - often having just acquired some brand-new product which they're going to use to make a legal product with, and it'll be super-cool, and they have some glossy mock-ups and so on, maybe even a prototype (made in an entirely different product). Then like, a year later, they release the thing, and it does like, 20% of what they were saying it would, isn't slick or that easy to use, and so on. It might still be worthwhile, because it might do something nothing else does, or it might be useless and quickly forgotten.</p><p></p><p>Re: the movement, I don't think there was any "This is real footage of a product that really exists" claims". Instead there was a lot of footage and lot of vague, unspecific or even speculative claims ("we might..." re: the dungeon blocks). So I wouldn't call that "lying", I'd call it a "bullshot", i.e. a mock-up or prototype designed to represent how they think it's going to look/work that's not explicitly called out as such (very common in videogames a 5-10 years ago - it's become less common as gamers have become more savvy about them).</p><p></p><p></p><p>Yeah exactly (though to be clear I do not believe it will run well in a framerate/reliable connectivity sense).</p><p></p><p>What surprised me about this announcement was that I kind of expected, after they screwed up so bad with the 4E VTT, that they wouldn't just jump to the same exact wild goals, but would say they were doing a sort of staged, iterated product, where first they'd have X, then X and Y, then X would become 3D, and so on, and so forth. When I look at the really successful products in my own industry (legal) that's exactly what I see. Not people trying to suddenly land in the market with something fully-featured and ultra-impressive, but doing something right - either something not done previously, or doing a better job than other products. Then they build on top of that foundation (often quite rapidly). I was expecting they'd just be aiming at a fully-Beyond-integrated VTT and talking about how they'd get that right and being humble (because of the huge failures due to previous hubris lol). But I guess they learned absolutely nothing? Or it's different people and the feel no need to worry because of previous WotC screw-ups? Because we got maximum-hype show-off stuff with a spicy hint of monetization instead.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8746033, member: 18"] So like in the industry I work in, IT products are become a bigger and bigger part, and firms like the one I work at are becoming more and more involved in putting them out, and what I'm seeing a lot of, in my sector is not what I'd call lying, per se, but like, "bad information". Particularly often you see a company say they're going to do a thing - often having just acquired some brand-new product which they're going to use to make a legal product with, and it'll be super-cool, and they have some glossy mock-ups and so on, maybe even a prototype (made in an entirely different product). Then like, a year later, they release the thing, and it does like, 20% of what they were saying it would, isn't slick or that easy to use, and so on. It might still be worthwhile, because it might do something nothing else does, or it might be useless and quickly forgotten. Re: the movement, I don't think there was any "This is real footage of a product that really exists" claims". Instead there was a lot of footage and lot of vague, unspecific or even speculative claims ("we might..." re: the dungeon blocks). So I wouldn't call that "lying", I'd call it a "bullshot", i.e. a mock-up or prototype designed to represent how they think it's going to look/work that's not explicitly called out as such (very common in videogames a 5-10 years ago - it's become less common as gamers have become more savvy about them). Yeah exactly (though to be clear I do not believe it will run well in a framerate/reliable connectivity sense). What surprised me about this announcement was that I kind of expected, after they screwed up so bad with the 4E VTT, that they wouldn't just jump to the same exact wild goals, but would say they were doing a sort of staged, iterated product, where first they'd have X, then X and Y, then X would become 3D, and so on, and so forth. When I look at the really successful products in my own industry (legal) that's exactly what I see. Not people trying to suddenly land in the market with something fully-featured and ultra-impressive, but doing something right - either something not done previously, or doing a better job than other products. Then they build on top of that foundation (often quite rapidly). I was expecting they'd just be aiming at a fully-Beyond-integrated VTT and talking about how they'd get that right and being humble (because of the huge failures due to previous hubris lol). But I guess they learned absolutely nothing? Or it's different people and the feel no need to worry because of previous WotC screw-ups? Because we got maximum-hype show-off stuff with a spicy hint of monetization instead. [/QUOTE]
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