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I am highly skeptical of the Unreal VTT
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<blockquote data-quote="Hussar" data-source="post: 8747223" data-attributes="member: 22779"><p>I think that's largely where I'm coming from too.</p><p></p><p>If 10 million registered users are on D&D Beyond, that's still only a fairly small slice of the gaming population. Not even a majority based on the numbers. Although, the numbers are frankly very, very voodoo and tea leaves based. 50 million seems to be the number bandied about, although many of those are "casual" whatever that means. </p><p></p><p>My point being, that if 10 million are on DDB, how likely would it be that the total number of VTT players would be greater than that number? Again, it's possible, but, I really doubt it. </p><p></p><p>One thing I do totally agree with [USER=18]@Ruin Explorer[/USER] about is that a WotC VTT is meant to expand the market, not replace. It's very much like the MtG Arena - they aren't slowing down card sales are they? They're simply making it easier for people to get together with other people to play the game - which opens up new market avenues, not replaces them. There's just zero chance, when they are hitting record physical book sales with every release, that they are going to do anything whatsoever to even suggest moving away from that avenue.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8747223, member: 22779"] I think that's largely where I'm coming from too. If 10 million registered users are on D&D Beyond, that's still only a fairly small slice of the gaming population. Not even a majority based on the numbers. Although, the numbers are frankly very, very voodoo and tea leaves based. 50 million seems to be the number bandied about, although many of those are "casual" whatever that means. My point being, that if 10 million are on DDB, how likely would it be that the total number of VTT players would be greater than that number? Again, it's possible, but, I really doubt it. One thing I do totally agree with [USER=18]@Ruin Explorer[/USER] about is that a WotC VTT is meant to expand the market, not replace. It's very much like the MtG Arena - they aren't slowing down card sales are they? They're simply making it easier for people to get together with other people to play the game - which opens up new market avenues, not replaces them. There's just zero chance, when they are hitting record physical book sales with every release, that they are going to do anything whatsoever to even suggest moving away from that avenue. [/QUOTE]
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I am highly skeptical of the Unreal VTT
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