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I am highly skeptical of the Unreal VTT
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<blockquote data-quote="Hussar" data-source="post: 8747522" data-attributes="member: 22779"><p>More just somewhat grumpy that the point was getting missed with all the back and forth over the exact numbers. It really doesn't change the point if you change the numbers. </p><p></p><p></p><p></p><p>Well, judging from my experience with VTT's, it gets to a certain critical mass and from that point, it's more about just finding the right group for your play style. It doesn't actually take that many either. If you've got a thousand DM's, that means there's a game starting like every ten minutes of every day of the week. ((No, I didn't actually check that math - feel free to correct me if you fell like)) </p><p></p><p>Frankly, I'm utterly shocked that it's taken this long. It just seems like such a no brainer to me. What a fantastic resource for any gaming company - a complete record of thousands of games in real time. Just the market research alone would make a VTT worth it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8747522, member: 22779"] More just somewhat grumpy that the point was getting missed with all the back and forth over the exact numbers. It really doesn't change the point if you change the numbers. Well, judging from my experience with VTT's, it gets to a certain critical mass and from that point, it's more about just finding the right group for your play style. It doesn't actually take that many either. If you've got a thousand DM's, that means there's a game starting like every ten minutes of every day of the week. ((No, I didn't actually check that math - feel free to correct me if you fell like)) Frankly, I'm utterly shocked that it's taken this long. It just seems like such a no brainer to me. What a fantastic resource for any gaming company - a complete record of thousands of games in real time. Just the market research alone would make a VTT worth it. [/QUOTE]
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I am highly skeptical of the Unreal VTT
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