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I am highly skeptical of the Unreal VTT
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<blockquote data-quote="Ruin Explorer" data-source="post: 8747531" data-attributes="member: 18"><p>I mean, sorta?</p><p></p><p>The trouble is there's no "neutral" cloud service for WotC to use. In order to deliver graphics like the demo, they'd need something which had fairly serious amounts of power at the other end. What's interesting is, no-one yet has managed to make a cloud gaming thing which is truly virtual (correct me if I'm wrong but please only if you actually have a source that disagrees), as in, like, it can flex up and down on what hardware it's using and so on, in a truly flexible way. Primarily because that would require stuff to be programmed differently. Stadia, for example, is just a bunch of racked consoles (each a bit more powerful than a PS4 Pro, less powerful than a PS5), connected to networked storage. You are actually playing on an actual console, it's not a virtual console. GeForce Now, as I understand it, does similar with racked PCs and graphics cards. I dunno exactly how the PS and Xbox ones work, but I suspect for anything current-gen, if they do, it's similar (racked PS5 and Xbox One hardware connected to networked storage). Older gen might be able to be emulated virtually.</p><p></p><p>You just want cloud processing of information, or cloud storage, there are a million billion solutions, including some just-great ones. But none are suitable for this kind of game-like app.</p><p></p><p>They might be able to partner with Google (now Stadia has failed, they're looking for new uses, I hear) or MS to do it, but I'd be surprised if that made sense financially.</p><p></p><p>That said, if this is successful, odds on Microsoft acquiring Hasbro/WotC within a decade? Pretty good, I'd say.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8747531, member: 18"] I mean, sorta? The trouble is there's no "neutral" cloud service for WotC to use. In order to deliver graphics like the demo, they'd need something which had fairly serious amounts of power at the other end. What's interesting is, no-one yet has managed to make a cloud gaming thing which is truly virtual (correct me if I'm wrong but please only if you actually have a source that disagrees), as in, like, it can flex up and down on what hardware it's using and so on, in a truly flexible way. Primarily because that would require stuff to be programmed differently. Stadia, for example, is just a bunch of racked consoles (each a bit more powerful than a PS4 Pro, less powerful than a PS5), connected to networked storage. You are actually playing on an actual console, it's not a virtual console. GeForce Now, as I understand it, does similar with racked PCs and graphics cards. I dunno exactly how the PS and Xbox ones work, but I suspect for anything current-gen, if they do, it's similar (racked PS5 and Xbox One hardware connected to networked storage). Older gen might be able to be emulated virtually. You just want cloud processing of information, or cloud storage, there are a million billion solutions, including some just-great ones. But none are suitable for this kind of game-like app. They might be able to partner with Google (now Stadia has failed, they're looking for new uses, I hear) or MS to do it, but I'd be surprised if that made sense financially. That said, if this is successful, odds on Microsoft acquiring Hasbro/WotC within a decade? Pretty good, I'd say. [/QUOTE]
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I am highly skeptical of the Unreal VTT
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