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*Pathfinder & Starfinder
I am looking for a race for a NPC
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<blockquote data-quote="balthanon" data-source="post: 4905588" data-attributes="member: 23495"><p>Racial hit dice actually shouldn't be much of a problem. If you look in the back of the MM, they talk about associated levels. Essentially, if you take a skill based or melee race and add caster levels, they only count for 1/2 a CR until you reach the number of hit dice the race has.</p><p></p><p>A doppleganger using this could take 4 levels of sorcerer and be a 5th level challenge for instance-- though after that more levels of sorcerer or other spellcasting classes will raise his CR at a 1 for 1 level.</p><p></p><p>If you want the ultimate in shapeshifting, I would suggest a phasm-- I've never actually seen one in play, but they can become almost anything in the game that is Large or smaller. At CR 7, with 15 hit dice they are going to be very durable and you could then begin adding wizard and unseen seer levels. They should be able to cross-class most of the skill requirements (or acquire the skill with a feat) so they can start into unseen seer after only a single level of wizard.</p><p></p><p>Phasm 15/Wizard 1/Unseen Seer 3 - CR 9</p><p>Phasm 15/Wizard 1/Unseen Seer 7 - CR 11</p><p>Phasm 15/Wizard 3/Unseen Seer 10 - CR 13 (plane shift)</p><p></p><p>Depending on the level you want for this character, you might need to have him depend on portals and items to travel the planes. (Unless CR 13 is fine or you want to go with clerical casting instead.)</p><p></p><p>If you want to ignore spellcasting and depend on the shapeshifting and feats like Assume Supernatural ability for the divination abilities, then you could go with Gatecrasher for the class. That would certainly be appropriate for a planar spy.</p></blockquote><p></p>
[QUOTE="balthanon, post: 4905588, member: 23495"] Racial hit dice actually shouldn't be much of a problem. If you look in the back of the MM, they talk about associated levels. Essentially, if you take a skill based or melee race and add caster levels, they only count for 1/2 a CR until you reach the number of hit dice the race has. A doppleganger using this could take 4 levels of sorcerer and be a 5th level challenge for instance-- though after that more levels of sorcerer or other spellcasting classes will raise his CR at a 1 for 1 level. If you want the ultimate in shapeshifting, I would suggest a phasm-- I've never actually seen one in play, but they can become almost anything in the game that is Large or smaller. At CR 7, with 15 hit dice they are going to be very durable and you could then begin adding wizard and unseen seer levels. They should be able to cross-class most of the skill requirements (or acquire the skill with a feat) so they can start into unseen seer after only a single level of wizard. Phasm 15/Wizard 1/Unseen Seer 3 - CR 9 Phasm 15/Wizard 1/Unseen Seer 7 - CR 11 Phasm 15/Wizard 3/Unseen Seer 10 - CR 13 (plane shift) Depending on the level you want for this character, you might need to have him depend on portals and items to travel the planes. (Unless CR 13 is fine or you want to go with clerical casting instead.) If you want to ignore spellcasting and depend on the shapeshifting and feats like Assume Supernatural ability for the divination abilities, then you could go with Gatecrasher for the class. That would certainly be appropriate for a planar spy. [/QUOTE]
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I am looking for a race for a NPC
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