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i am lost, building my rogue...
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<blockquote data-quote="Liminal Syzygy" data-source="post: 174164" data-attributes="member: 1373"><p><strong>My personal take</strong></p><p></p><p>Hi Doug,</p><p></p><p>I also have a Halfling Rogue with similar stats, built with 25 points STR11 DEX16 CHR10 INT14 WIS14 CHR8.</p><p></p><p>Improved Initiative is good as a first feat, but I think Weapon Finesse: Dagger is critical. Marlow (my character) also took a level of ranger but took the two handed fighting virtual feats. This lets Marlow fight with a dagger in each hand, use my DEX bonus to attack, and only -2/-2 on each attack as the dagger is a light weapon. It makes a huge difference. Also, Marlow fights with a buckler (Shield Proficiency from Ranger) which allows an extra point of AC when both attacks aren't used.</p><p></p><p>Rather than quickdraw, I think it is probably important that you pick more defensive feats like expertise, because with a 8CON and a 1d6 hit die, you aren't going to want to be hit.</p><p></p><p>I'm not sure if I would take two fighter levels though as that will hurt your skill development, and keep you away from the magical 6 ranks, in which all the synergy bonuses and extra stuff kicks in (tumble AC bonuses, balance DEX AC bonuses, etc.)</p><p></p><p>I guess the important thing is whether you are going to have a missle focus or not though. I haven't picked up any of those feats at all.</p></blockquote><p></p>
[QUOTE="Liminal Syzygy, post: 174164, member: 1373"] [b]My personal take[/b] Hi Doug, I also have a Halfling Rogue with similar stats, built with 25 points STR11 DEX16 CHR10 INT14 WIS14 CHR8. Improved Initiative is good as a first feat, but I think Weapon Finesse: Dagger is critical. Marlow (my character) also took a level of ranger but took the two handed fighting virtual feats. This lets Marlow fight with a dagger in each hand, use my DEX bonus to attack, and only -2/-2 on each attack as the dagger is a light weapon. It makes a huge difference. Also, Marlow fights with a buckler (Shield Proficiency from Ranger) which allows an extra point of AC when both attacks aren't used. Rather than quickdraw, I think it is probably important that you pick more defensive feats like expertise, because with a 8CON and a 1d6 hit die, you aren't going to want to be hit. I'm not sure if I would take two fighter levels though as that will hurt your skill development, and keep you away from the magical 6 ranks, in which all the synergy bonuses and extra stuff kicks in (tumble AC bonuses, balance DEX AC bonuses, etc.) I guess the important thing is whether you are going to have a missle focus or not though. I haven't picked up any of those feats at all. [/QUOTE]
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