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General Tabletop Discussion
*Pathfinder & Starfinder
I am not happy with the current list of divine classes
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<blockquote data-quote="Celebrim" data-source="post: 3801953" data-attributes="member: 4937"><p>The only major problem with the current system is that there are too many divine classes.</p><p></p><p>I don't think we need more than three at most.</p><p></p><p>Those three archetypes are:</p><p></p><p>Cleric/Priest: The current class is almost perfect IMO. </p><p>Shaman: Any concept that accesses the divine by a means other than the worship of a diety. The Green Ronin implementation is almost perfect IMO, except that it needs to kill the Druid and take some of his stuff. Wildshape probably needs to go (and turn into a spell perhaps with a talent tree that enhances access to it).</p><p>Champion: Divine half-castera, currently occupied by Paladin and Ranger. The Book of Righteousness implementation of Holy Warrior is the best I've seen so far, but it needs to be extended to all alignments, more domains, and be incorporated with a spell descriptor system that makes it more natural to assemble spell lists for domains.</p><p></p><p>One of the problems I've seen with most alternative cleric classes, is that I haven't seen one that is balanced once multiclassing is taken into consideration. The main cleric class is very resistant to multiclassing because they lose so much by doing so. But most implementations of non-cleric priestly classes I've seen can successfully out-cleric the cleric (uber-cleric) with a build like cleric 1/priest X or fighter 1/priest X, or else they can out sorcerer the sorcerer at a given level. This is the problem you run into with a scholarly cleric class. It starts heavily overlapping another niche, and that's almost always a recipe for disaster in a class system. </p><p></p><p>The best way to work around that flavor issue IMO is with a good system of drawbacks and advantages. If you want to play a non-combat scholarly cleric, take some combat drawbacks.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3801953, member: 4937"] The only major problem with the current system is that there are too many divine classes. I don't think we need more than three at most. Those three archetypes are: Cleric/Priest: The current class is almost perfect IMO. Shaman: Any concept that accesses the divine by a means other than the worship of a diety. The Green Ronin implementation is almost perfect IMO, except that it needs to kill the Druid and take some of his stuff. Wildshape probably needs to go (and turn into a spell perhaps with a talent tree that enhances access to it). Champion: Divine half-castera, currently occupied by Paladin and Ranger. The Book of Righteousness implementation of Holy Warrior is the best I've seen so far, but it needs to be extended to all alignments, more domains, and be incorporated with a spell descriptor system that makes it more natural to assemble spell lists for domains. One of the problems I've seen with most alternative cleric classes, is that I haven't seen one that is balanced once multiclassing is taken into consideration. The main cleric class is very resistant to multiclassing because they lose so much by doing so. But most implementations of non-cleric priestly classes I've seen can successfully out-cleric the cleric (uber-cleric) with a build like cleric 1/priest X or fighter 1/priest X, or else they can out sorcerer the sorcerer at a given level. This is the problem you run into with a scholarly cleric class. It starts heavily overlapping another niche, and that's almost always a recipe for disaster in a class system. The best way to work around that flavor issue IMO is with a good system of drawbacks and advantages. If you want to play a non-combat scholarly cleric, take some combat drawbacks. [/QUOTE]
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I am not happy with the current list of divine classes
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