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I am part of the most incompetent adventuring group.
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<blockquote data-quote="Saeviomagy" data-source="post: 2036552" data-attributes="member: 5890"><p>To morpheus, derelictjay and anyone else who thinks that sidequests are a good thing, and the DM isn't out to get them...</p><p></p><p>Tell me what it is that is so great about a guy who already defeated you ruining your stakeout.</p><p></p><p>Tell me how the guy is supposed to have found them while they're on stakeout, and why he chose that particular moment to jump them.</p><p></p><p>Tell me why the DM should ruin your plan that will get you information, only to have to hand you the info for free later on for fear that the adventure will be a wash otherwise.</p><p></p><p>I think the players would be a lot happier with themselves and the adventure if the DM had let the stakeout proceed, then jumped the PC's AFTER they found their clues.</p><p></p><p>The big thing here is - once the badguy has started his attack, that's it - stakeout ruined. There isn't a way that they could salvage it. And that really sucks.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2036552, member: 5890"] To morpheus, derelictjay and anyone else who thinks that sidequests are a good thing, and the DM isn't out to get them... Tell me what it is that is so great about a guy who already defeated you ruining your stakeout. Tell me how the guy is supposed to have found them while they're on stakeout, and why he chose that particular moment to jump them. Tell me why the DM should ruin your plan that will get you information, only to have to hand you the info for free later on for fear that the adventure will be a wash otherwise. I think the players would be a lot happier with themselves and the adventure if the DM had let the stakeout proceed, then jumped the PC's AFTER they found their clues. The big thing here is - once the badguy has started his attack, that's it - stakeout ruined. There isn't a way that they could salvage it. And that really sucks. [/QUOTE]
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