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I am part of the most incompetent adventuring group.
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<blockquote data-quote="Warrior Poet" data-source="post: 2036644" data-attributes="member: 1057"><p>This is one of the funniest threads I've seen in a long time. Thanks, Dagger75! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Hang in there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I've been in plenty of groups where things seemed to constantly go wrong. A friend and I once spent an hour trying to get into a door on a space ship in an old WEG d6 Star Wars game. Couple of battle-hardened rebel alliance special forces warriors with combat skills to make the Empire flinch, and we <em>couldn't open A DOOR</em>. We got schooled in plenty of fights along the way, too. Good times <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>There's an old saying in military circles: No plan survives first contact with the enemy. This is probably one of those immutable laws of the universe. So don't sweat it (too much) when a plan doesn't work out like you hoped.</p><p></p><p>It can be tough sometimes, too, when a DM has access to your information (you declare a plan of action) AND the enemy's information. I'm not accusing Morpheus of meta-gaming on his side of the screen, but sometimes the DM can see all (or most) of the angles when the players can't.</p><p></p><p></p><p>Do they get . . . bored, at all? Sounds kinda . . . lackluster, stagnant . . . Do you get bored with that kind of rinse-and-repeat approach?</p><p></p><p></p><p>Now that's pretty cool! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> Good story point, development, planning, and a nice twist on the old raid-the-dungeon scenario.</p><p></p><p>Warrior Poet</p></blockquote><p></p>
[QUOTE="Warrior Poet, post: 2036644, member: 1057"] This is one of the funniest threads I've seen in a long time. Thanks, Dagger75! :lol: Hang in there :D I've been in plenty of groups where things seemed to constantly go wrong. A friend and I once spent an hour trying to get into a door on a space ship in an old WEG d6 Star Wars game. Couple of battle-hardened rebel alliance special forces warriors with combat skills to make the Empire flinch, and we [I]couldn't open A DOOR[/I]. We got schooled in plenty of fights along the way, too. Good times :D There's an old saying in military circles: No plan survives first contact with the enemy. This is probably one of those immutable laws of the universe. So don't sweat it (too much) when a plan doesn't work out like you hoped. It can be tough sometimes, too, when a DM has access to your information (you declare a plan of action) AND the enemy's information. I'm not accusing Morpheus of meta-gaming on his side of the screen, but sometimes the DM can see all (or most) of the angles when the players can't. Do they get . . . bored, at all? Sounds kinda . . . lackluster, stagnant . . . Do you get bored with that kind of rinse-and-repeat approach? Now that's pretty cool! :cool: Good story point, development, planning, and a nice twist on the old raid-the-dungeon scenario. Warrior Poet [/QUOTE]
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