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I am part of the most incompetent adventuring group.
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<blockquote data-quote="Harmon" data-source="post: 2038386" data-attributes="member: 24357"><p>Players that have troubles coming up with and sticking to plans, I sometimes think its because they have had so many failures in the past that they just know- “this plan is gonna fail,” so they get frustrated and flustered.</p><p></p><p>Two hours to come up with a plan is nothing. I once spent three weeks (not the whole three weeks just an hour or three here and there) devising a plan that later (at the table) I threw out because of one thing the villains did that made me realize- “this ante gonna work.”</p><p></p><p>It has little to do with people being incompetent- I believe and more to do with being “plan shy,” you have just been beaten to many times and have lost confidence in your self. Your GM needs to let you succeed a few times, avoid the monkey wrench 2 out of 3 times instead of the other way around.</p><p></p><p>Our GMs motto is- “no plan survives contact with the enemy,” and he’s right. </p><p></p><p>Should you figure out how to be competent- let me know, I would love to make this work in real life.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Harmon, post: 2038386, member: 24357"] Players that have troubles coming up with and sticking to plans, I sometimes think its because they have had so many failures in the past that they just know- “this plan is gonna fail,” so they get frustrated and flustered. Two hours to come up with a plan is nothing. I once spent three weeks (not the whole three weeks just an hour or three here and there) devising a plan that later (at the table) I threw out because of one thing the villains did that made me realize- “this ante gonna work.” It has little to do with people being incompetent- I believe and more to do with being “plan shy,” you have just been beaten to many times and have lost confidence in your self. Your GM needs to let you succeed a few times, avoid the monkey wrench 2 out of 3 times instead of the other way around. Our GMs motto is- “no plan survives contact with the enemy,” and he’s right. Should you figure out how to be competent- let me know, I would love to make this work in real life. :) [/QUOTE]
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