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I am part of the most incompetent adventuring group.
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<blockquote data-quote="maddman75" data-source="post: 2039158" data-attributes="member: 2673"><p>My motto is that "The players' plan should almost always almost work". When the players go to the effort to plan something out, things should generally work out - almost. Generally I'll go for the success + complication approach. This keeps them from getting frustrated and paralyzed when plotting something out, while at the same time they don't feel that they always succeed 100% at everything. And there's a second almost in there, because some plans just aren't going to work. </p><p></p><p>I recall one game that featured slavers kidnapping demihumans out of the slums, and for some reason they'd decided that the *human* paladin would be the best bait. After I restated that all of the victims had been demihumans, had them see several humans go out and be fine but demihumans get kidnapped, and even had an NPC suggest they look over the victims again - they still insisted on using the paladin as bait. Even after I flat out said "Guys, its not gonna work, they arne't going to take her, every one of the victims was a demihuman!" the response I got was "Well, it still should've worked"</p><p></p><p>Not always. But almost. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="maddman75, post: 2039158, member: 2673"] My motto is that "The players' plan should almost always almost work". When the players go to the effort to plan something out, things should generally work out - almost. Generally I'll go for the success + complication approach. This keeps them from getting frustrated and paralyzed when plotting something out, while at the same time they don't feel that they always succeed 100% at everything. And there's a second almost in there, because some plans just aren't going to work. I recall one game that featured slavers kidnapping demihumans out of the slums, and for some reason they'd decided that the *human* paladin would be the best bait. After I restated that all of the victims had been demihumans, had them see several humans go out and be fine but demihumans get kidnapped, and even had an NPC suggest they look over the victims again - they still insisted on using the paladin as bait. Even after I flat out said "Guys, its not gonna work, they arne't going to take her, every one of the victims was a demihuman!" the response I got was "Well, it still should've worked" Not always. But almost. :) [/QUOTE]
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