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I am perfectly fine with WoTC producing D&D 5th Edition
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<blockquote data-quote="Gort" data-source="post: 5768571" data-attributes="member: 11239"><p>I must say, I like what they're doing with 4e with the Essentials line, and would like to see 5th ed do more of that. I still have plenty of beefs with 4e as it stands however, and I'd like to see them do these things in 5th:</p><p></p><p><strong>1. Removal of daily resources - I want the one-encounter adventuring day to be equally challenging to a five-encounter adventuring day</strong></p><p></p><p>*No daily powers</p><p></p><p>-Situational encounter powers?</p><p></p><p>-Recharge mechanic? Encounter powers recharge on a 4+?</p><p></p><p>*Healing surges per encounter instead of per day</p><p></p><p>-Different roles have different numbers of healing surges per encounter? Defender = 4, Everyone Else = 3?</p><p></p><p>*Classes redesigned to fit these changes</p><p></p><p><strong>2. Non-scaling attacks, defenses and skills</strong></p><p></p><p>-Damage and HP are all that scale now, so your AC with plate armour and a shield will be 20 at level 1 and 20 at level 30, but your damage might go from 5 to 50, and your HP from 30 to 300.</p><p></p><p>-Removal of attack and defense-increasing feats</p><p></p><p><strong>3. Trap-disarming and lock-picking metagames</strong></p><p></p><p>-Puzzle requiring a certain number of moves to complete, people trained in thievery get a bonus to their number of moves</p><p></p><p><strong>4. Fixing the economy</strong></p><p></p><p>-Bring magic items down to the cost of say, a castle.</p><p></p><p><strong>5. Removal of basic stats (Str/Dex/Con/Int/Wis/Cha). It's such a no-brainer how to build your character with classes as they are right now that the big six stats are really just an opportunity to screw up.</strong></p><p></p><p><strong>6. Wizards split up into themes along the lines of spell schools. I don't want to see a class called "wizard" - I want to see a battlemage who blows stuff up, a necromancer who summons stuff, an illusionist who does the various control things - that sort of thing. Then people can pick the kind of wizard they want to be and be them, without making an unfocused mess or being completely overpowering. 4e did similar things with the druid, let's see it done to the wizard and cleric.</strong></p><p></p><p>But y'know, that's just me brainstorming and my own personal hopes for their next edition.</p></blockquote><p></p>
[QUOTE="Gort, post: 5768571, member: 11239"] I must say, I like what they're doing with 4e with the Essentials line, and would like to see 5th ed do more of that. I still have plenty of beefs with 4e as it stands however, and I'd like to see them do these things in 5th: [b]1. Removal of daily resources - I want the one-encounter adventuring day to be equally challenging to a five-encounter adventuring day[/b] *No daily powers -Situational encounter powers? -Recharge mechanic? Encounter powers recharge on a 4+? *Healing surges per encounter instead of per day -Different roles have different numbers of healing surges per encounter? Defender = 4, Everyone Else = 3? *Classes redesigned to fit these changes [b]2. Non-scaling attacks, defenses and skills[/b] -Damage and HP are all that scale now, so your AC with plate armour and a shield will be 20 at level 1 and 20 at level 30, but your damage might go from 5 to 50, and your HP from 30 to 300. -Removal of attack and defense-increasing feats [b]3. Trap-disarming and lock-picking metagames[/b] -Puzzle requiring a certain number of moves to complete, people trained in thievery get a bonus to their number of moves [b]4. Fixing the economy[/b] -Bring magic items down to the cost of say, a castle. [b]5. Removal of basic stats (Str/Dex/Con/Int/Wis/Cha). It's such a no-brainer how to build your character with classes as they are right now that the big six stats are really just an opportunity to screw up.[/b] [b]6. Wizards split up into themes along the lines of spell schools. I don't want to see a class called "wizard" - I want to see a battlemage who blows stuff up, a necromancer who summons stuff, an illusionist who does the various control things - that sort of thing. Then people can pick the kind of wizard they want to be and be them, without making an unfocused mess or being completely overpowering. 4e did similar things with the druid, let's see it done to the wizard and cleric.[/b] But y'know, that's just me brainstorming and my own personal hopes for their next edition. [/QUOTE]
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I am perfectly fine with WoTC producing D&D 5th Edition
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