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I am...perplexed by this situation.
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<blockquote data-quote="Felon" data-source="post: 2432573" data-attributes="member: 8158"><p>Sounds like you were a little put off by the tone of his response more than anything. He actually has a reasonable point. A feat's supposed to enhance your character above and beyond all the magic bling-bling he lugs around, so feeling like he has to go out and hunt down yet another item to improve his character may sound unappealing. A lot of people play RPG's to get away from the drudgery of homework. Finding schools and instructors do make more sense, and are a bit less nebbishy than a bunch of PC's sitting around a reading room in their downtime (I get this mental image of Krusk the barbarian with tweed patches on the elbows of his armor, wearing a pair of little bifocals). </p><p></p><p>As far as this being an optional rule, realize that once you've made this path available to your players, it's only "optional" in the same sense that a player taking his fair share of treasure from an adventure is "optional". Sure, you can always pass on getting any magic items. But it's frustrating to handicap yourself mechanically because a DM has a house rule that iis unappealing for conceptual reasons. </p><p></p><p>The most common example I can think of would be all those DM's who come up with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> "piety" systems that reward a player for earning his god's favor. Now, I don't like the notion that whatever character I play has to kowtow to a higher power, and I think dangling a carrot in my face to get me to do so is lame in the extreme. But the DM's thinking is that he's not hosing anyone over--after all, he doesn't actually <strong>force</strong> everyone to worship a god, right? They just miss out on the goody bag. In practice, however, denying someone a mechanical advantage for roleplaying is effectively the same thing as applying a penalty for those whose style of rolepalying don't mesh with those rrequirements.</p></blockquote><p></p>
[QUOTE="Felon, post: 2432573, member: 8158"] Sounds like you were a little put off by the tone of his response more than anything. He actually has a reasonable point. A feat's supposed to enhance your character above and beyond all the magic bling-bling he lugs around, so feeling like he has to go out and hunt down yet another item to improve his character may sound unappealing. A lot of people play RPG's to get away from the drudgery of homework. Finding schools and instructors do make more sense, and are a bit less nebbishy than a bunch of PC's sitting around a reading room in their downtime (I get this mental image of Krusk the barbarian with tweed patches on the elbows of his armor, wearing a pair of little bifocals). As far as this being an optional rule, realize that once you've made this path available to your players, it's only "optional" in the same sense that a player taking his fair share of treasure from an adventure is "optional". Sure, you can always pass on getting any magic items. But it's frustrating to handicap yourself mechanically because a DM has a house rule that iis unappealing for conceptual reasons. The most common example I can think of would be all those DM's who come up with :):):):):):):):) "piety" systems that reward a player for earning his god's favor. Now, I don't like the notion that whatever character I play has to kowtow to a higher power, and I think dangling a carrot in my face to get me to do so is lame in the extreme. But the DM's thinking is that he's not hosing anyone over--after all, he doesn't actually [B]force[/B] everyone to worship a god, right? They just miss out on the goody bag. In practice, however, denying someone a mechanical advantage for roleplaying is effectively the same thing as applying a penalty for those whose style of rolepalying don't mesh with those rrequirements. [/QUOTE]
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