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<blockquote data-quote="Umbran" data-source="post: 6339845" data-attributes="member: 177"><p>Yes, but instead of reinventing the wheel, you'll go out an buy a whole new car.</p><p></p><p>I *like* my car. I don't want a whole new car. I want this car, just with a different radio! That other car does not perform like this one does, really at all. I'd have to drive this new car around for quite a while, and then do work on it, and drive it in a way it really isn't intended each and every time I go for a spin, to get it to perform the same as the old one. So, why not just replace the bit that I don't like?</p><p></p><p>You mention GURPS as an alternative. Yes GURPS has the point buy... but the play experience is rather different from D&D, with the different probability distribution, different views on hit points and magic, and all that. So, if I like the gameplay at the table of D&D, GURPS is probably not a good replacement. For each alternative you mention, the same basic argument will hold - those other games survive by *not* being D&D, by offering something substantially enough different that folks will sacrifice the network externals to get that different experience!</p><p></p><p>Don't get me wrong - I am also mostly a "pick the right tool for the job" kind of GM. But I can see the point. If D&D really is the right tool for the job except for one subsystem, then maybe replacing that subsystem is the way to go.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6339845, member: 177"] Yes, but instead of reinventing the wheel, you'll go out an buy a whole new car. I *like* my car. I don't want a whole new car. I want this car, just with a different radio! That other car does not perform like this one does, really at all. I'd have to drive this new car around for quite a while, and then do work on it, and drive it in a way it really isn't intended each and every time I go for a spin, to get it to perform the same as the old one. So, why not just replace the bit that I don't like? You mention GURPS as an alternative. Yes GURPS has the point buy... but the play experience is rather different from D&D, with the different probability distribution, different views on hit points and magic, and all that. So, if I like the gameplay at the table of D&D, GURPS is probably not a good replacement. For each alternative you mention, the same basic argument will hold - those other games survive by *not* being D&D, by offering something substantially enough different that folks will sacrifice the network externals to get that different experience! Don't get me wrong - I am also mostly a "pick the right tool for the job" kind of GM. But I can see the point. If D&D really is the right tool for the job except for one subsystem, then maybe replacing that subsystem is the way to go. [/QUOTE]
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