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<blockquote data-quote="Orryn Emrys" data-source="post: 794321" data-attributes="member: 6799"><p>I used to have similar problems with my group... mostly because a couple of the players I had were 'natural comedians', if you know what I mean. They're gone now... good for the game... sucks 'cause they're good friends. Nothing game related... they just moved away. Since then, the game has gotten a bit more serious.</p><p></p><p>There was no instant fix for OOC cracking up, however... and I'm not suggesting that all such banter is bad. It keeps the game light-hearted at times, though it's obviously best to keep the mood appropriate to the scenario.</p><p></p><p>In any case, these changes were largely the result of a very simple approach to gaming ettiquette... get the players on your side. Tough, I know... but it's best to start with one or two among their number... discuss your concerns... try to garner their sympathy. And make sure it's not at the game table! Not even on a game day... that just creates unnecessary tension.</p><p></p><p>You'll find that, if you can get one or two of the players thinking like you do, it might just snowball. My group just welcomed back a former player who was used to a faster-and-looser approach to gaming... it's been two sessions, and the players wasted no time putting on the pressure to take the game more seriously. It was even kinda subtle... designed so that he just doesn't seem to get as much out of the experience as everyone else if he doesn't approach it with the same degree of gravity.</p><p></p><p>Obviously, everyone is different... but generally a group of players really want the same thing... to have a good time, and to feel the intrinsic value in their chosen hobby. And frequently, a quality game session can become very addictive to even the most casual gamer.</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 794321, member: 6799"] I used to have similar problems with my group... mostly because a couple of the players I had were 'natural comedians', if you know what I mean. They're gone now... good for the game... sucks 'cause they're good friends. Nothing game related... they just moved away. Since then, the game has gotten a bit more serious. There was no instant fix for OOC cracking up, however... and I'm not suggesting that all such banter is bad. It keeps the game light-hearted at times, though it's obviously best to keep the mood appropriate to the scenario. In any case, these changes were largely the result of a very simple approach to gaming ettiquette... get the players on your side. Tough, I know... but it's best to start with one or two among their number... discuss your concerns... try to garner their sympathy. And make sure it's not at the game table! Not even on a game day... that just creates unnecessary tension. You'll find that, if you can get one or two of the players thinking like you do, it might just snowball. My group just welcomed back a former player who was used to a faster-and-looser approach to gaming... it's been two sessions, and the players wasted no time putting on the pressure to take the game more seriously. It was even kinda subtle... designed so that he just doesn't seem to get as much out of the experience as everyone else if he doesn't approach it with the same degree of gravity. Obviously, everyone is different... but generally a group of players really want the same thing... to have a good time, and to feel the intrinsic value in their chosen hobby. And frequently, a quality game session can become very addictive to even the most casual gamer. [/QUOTE]
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