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I Am SO Over The "Rootless Vagabond" Archetype
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<blockquote data-quote="Blue" data-source="post: 6424335" data-attributes="member: 20564"><p>Not to start a pseudo-edition war, but have you looked at 13th Age, either to play or to mine for good ideas. Icon Relationships make players movers and shaker - protagonists in the story - even from 1st level, but the flip side is that they aren't rootless vagabonds. Backgrounds (13th Age skills) work best when associating you with the world, and the One Unique Thing often also is a strong link into the world. Plus all of them make the character less cliche and more interesting and connected.</p><p></p><p>13th Age and 5e share a lot of DNA and design philosophy - it would be rather simple to import some of the ideas even if you don't play/run 13th Age.</p></blockquote><p></p>
[QUOTE="Blue, post: 6424335, member: 20564"] Not to start a pseudo-edition war, but have you looked at 13th Age, either to play or to mine for good ideas. Icon Relationships make players movers and shaker - protagonists in the story - even from 1st level, but the flip side is that they aren't rootless vagabonds. Backgrounds (13th Age skills) work best when associating you with the world, and the One Unique Thing often also is a strong link into the world. Plus all of them make the character less cliche and more interesting and connected. 13th Age and 5e share a lot of DNA and design philosophy - it would be rather simple to import some of the ideas even if you don't play/run 13th Age. [/QUOTE]
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Community
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I Am SO Over The "Rootless Vagabond" Archetype
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