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I Am SO Over The "Rootless Vagabond" Archetype
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<blockquote data-quote="Henrix" data-source="post: 6424404" data-attributes="member: 3587"><p>These days I start my campaigns by sitting down with the players and make a relationship map.</p><p></p><p>We put down their characters and a few NPCs and organisations/places that will be important on a large sheet of paper, with lots of empty spaces.</p><p>The we start talking and filling in the blanks and draw lines all over the place.</p><p></p><p>Everybody is allowed to invent NPCs, and I encourage all to invent at least one or two that are important to their charactes.</p><p>If there already is a minor NPC in my head that kind of fits I'll put that in instead of a newly created one, but some should be new.</p><p></p><p>Together we build a social background and web. Drawing lines between them all that fit.</p><p></p><p>A wizard PC has a master called Koriakin the Dull. Another player thinks her character needs an inspiring relative who has filled her ears with tales of adventure, and suddenly we find that the same Koriakin is her uncle.</p><p>Perfect: we have an interesting NPC, and two characters connected to him and so each other.</p><p></p><p>I want every PC to have at least one connection to another PC, at least one to another important NPC, and at least one more. A minimum of three connections.</p><p>Often it is hard to not make too many. There should not be more than is easy to keep track of.</p><p></p><p>I've always found it very easy, and that as soon as the players get what's going on it will be done with gusto and glee.</p><p></p><p>I usually have it lying on the table at the start of every session so that everybody sees it regularly. </p><p>And when things happen we add to it.</p><p></p><p>Suddenly the PCs have a social network. People they know. People the players are involved in, because those NPCs are theirs, they created them.</p></blockquote><p></p>
[QUOTE="Henrix, post: 6424404, member: 3587"] These days I start my campaigns by sitting down with the players and make a relationship map. We put down their characters and a few NPCs and organisations/places that will be important on a large sheet of paper, with lots of empty spaces. The we start talking and filling in the blanks and draw lines all over the place. Everybody is allowed to invent NPCs, and I encourage all to invent at least one or two that are important to their charactes. If there already is a minor NPC in my head that kind of fits I'll put that in instead of a newly created one, but some should be new. Together we build a social background and web. Drawing lines between them all that fit. A wizard PC has a master called Koriakin the Dull. Another player thinks her character needs an inspiring relative who has filled her ears with tales of adventure, and suddenly we find that the same Koriakin is her uncle. Perfect: we have an interesting NPC, and two characters connected to him and so each other. I want every PC to have at least one connection to another PC, at least one to another important NPC, and at least one more. A minimum of three connections. Often it is hard to not make too many. There should not be more than is easy to keep track of. I've always found it very easy, and that as soon as the players get what's going on it will be done with gusto and glee. I usually have it lying on the table at the start of every session so that everybody sees it regularly. And when things happen we add to it. Suddenly the PCs have a social network. People they know. People the players are involved in, because those NPCs are theirs, they created them. [/QUOTE]
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I Am SO Over The "Rootless Vagabond" Archetype
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